Auth Email Rework (#1567)
* Hooked up Send to for Series and volumes and fixed a bug where Email Service errors weren't propagating to the UI layer. When performing actions on series detail, don't disable the button anymore. * Added send to action to volumes * Fixed a bug where .kavitaignore wasn't being applied at library root level * Added a notification for when a device is being sent a file. * Added a check in forgot password for users that do not have an email set or aren't confirmed. * Added a new api for change email and moved change password directly into new Account tab (styling and logic needs testing) * Save approx scroll position like with jump key, but on normal click of card. * Implemented the ability to change your email address or set one. This requires a 2 step process using a confirmation token. This needs polishing and css. * Removed an unused directive from codebase * Fixed up some typos on publicly * Updated query for Pending Invites to also check if the user account has not logged in at least once. * Cleaned up the css for validate email change * Hooked in an indicator to tell user that a user has an unconfirmed email * Cleaned up code smells
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@ -112,6 +112,10 @@ public static class MessageFactory
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/// A generic message that can occur in background processing to inform user, but no direct action is needed
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/// </summary>
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public const string Info = "Info";
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/// <summary>
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/// When files are being emailed to a device
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/// </summary>
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public const string SendingToDevice = "SendingToDevice";
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public static SignalRMessage ScanSeriesEvent(int libraryId, int seriesId, string seriesName)
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@ -249,6 +253,19 @@ public static class MessageFactory
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};
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}
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public static SignalRMessage SendingToDeviceEvent(string subtitle, string eventType)
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{
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return new SignalRMessage
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{
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Name = SendingToDevice,
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Title = "Sending files to Device",
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SubTitle = subtitle,
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EventType = eventType,
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Progress = ProgressType.Indeterminate,
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Body = new { }
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};
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}
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public static SignalRMessage SeriesAddedToCollectionEvent(int tagId, int seriesId)
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{
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return new SignalRMessage
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