Rating Overhaul (#2159)

* Switched Ratings to a float system. Allow rating something as 0%. Allow half step ratings. Added new css variable: --rating-star-color. By default, N/A will show for series that have no ratings. N/A ratings are not included in overall rating calculations.

* Show extended entity properties on desktop for list view cards.

* Refactored the code for series metadata detail to use a re-usable component to reduce the copy/paste for the Genres tags like sections.

* List Item will show extended properties about a chapter/volume, like weblinks on Desktop viewports.

* Refactored even further so all of series detail uses the same component code. Tweaked the spacing on the series detail area.

List items will now show Characters and Tags which are helpful for more Hentai related content.

* Fixed a bug with removing something from "OnDeckRemoval" table when something was read.
This commit is contained in:
Joe Milazzo 2023-07-25 11:57:07 -05:00 committed by GitHub
parent f5ad821cd9
commit 734e299f7f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
29 changed files with 2760 additions and 405 deletions

View file

@ -39,7 +39,7 @@ public interface IScrobblingService
{
Task CheckExternalAccessTokens();
Task<bool> HasTokenExpired(int userId, ScrobbleProvider provider);
Task ScrobbleRatingUpdate(int userId, int seriesId, int rating);
Task ScrobbleRatingUpdate(int userId, int seriesId, float rating);
Task ScrobbleReviewUpdate(int userId, int seriesId, string reviewTitle, string reviewBody);
Task ScrobbleReadingUpdate(int userId, int seriesId);
Task ScrobbleWantToReadUpdate(int userId, int seriesId, bool onWantToRead);
@ -223,7 +223,7 @@ public class ScrobblingService : IScrobblingService
_logger.LogDebug("Added Scrobbling Review update on {SeriesName} with Userid {UserId} ", series.Name, userId);
}
public async Task ScrobbleRatingUpdate(int userId, int seriesId, int rating)
public async Task ScrobbleRatingUpdate(int userId, int seriesId, float rating)
{
if (!await _licenseService.HasActiveLicense()) return;
var token = await GetTokenForProvider(userId, ScrobbleProvider.AniList);