EPUB Support (#178)
* Added book filetype detection and reorganized tests due to size of file * Added ability to get basic Parse Info from Book and Pages. * We can now scan books and get them in a library with cover images. * Take the first image in the epub if the cover isn't set. * Implemented the ability to unzip the ebup to cache. Implemented a test api to load html files. * Just some test code to figure out how to approach this. * Fixed some merge conflicts * Removed some dead code from merge * Snapshot: I can now load everything properly into the UI by rewriting the urls before I send them back. I don't notice any lag from this method. It can be optimized further. * Implemented a way to load the content in the browser not via an iframe. * Added a note * Anchor mappings is complete. New anchors are updated so references now resolve to javascript:void() for UI to take care of internally loading and the appropriate page is mapped to it. Anchors that are external have target="_blank" added so they don't force you out of the app and styles are of course inlined. * Oops i need this * Table of contents api implemented (rough) and some small enhancements to codebase for books. * GetBookPageResources now only loads files from within the book. Nested chapter list support and images now use html parsing instead of string parsing. * Fonts now are remapped to load from endpoint. * book-resources now uses a key, ensuring the file is in proper format for lookup. Changed chapter list based on structure with one HEADER and nested chapters. * Properly handle svg resource requests and when there are part anchors that are clickable, make sure we handle them in the UI by adding a kavita-page handler. * Add Chapter group page even if one isn't set by using first page (without part) from nestedChildren. * Added extra debug code for issue #163. * Added new user preferences for books and updated the css so we scope it to our reading section. * Cleaned up style code * Implemented ability to save book preferences and some cleanup on existing apis. * Added an api for checking if a user has read something in a library type before. * Forgot to make sure the has reading progress is against a user lol. * Remove cacheservice code for books, sine we use an in-memory method * Handle svg images as well * Enhanced cover image extraction to check for a "cover" image if the cover image wasn't set in OPF before falling back to the first image. * Fixed an issue with special books not properly generating metadata due to not having filename set. * Cleanup, removed warmup task code from statup/program and changed taskscheduler to schedule tasks on startup only (or if tasks are changed from UI). * Code cleanup * Code cleanup * So much code. Lots of refactors to try to test scanner service. Moved a lot of the queries into Extensions to allow to easier test, even though it's hacky. Support @font-face src:url swaps with ' and ". Source summary information from epubs. * Well...baseURL needs to come from BE and not from UI lol. * Adjusted migrations so default values match Entity * Removed comment * I think I finally fixed #163! The issue was that when i checked if it had a parserInfo, i wasn't considering that the chapter range might have a - in it (0-6) and so when the code to check if range could parse out a number failed, it treated it like a special and checked range against info's filename. * Some bugfixes * Lots of testing, extracting code to make it easier to test. This code is buggy, but fixed a bug where 1) If we changed the normalization code, we would remove the whole db during a scan and 2) We weren't actually removing series properly. Other than that, code is being extracted to remove duplication and centralize logic. * More code cleanup and test cleanup to ensure scan loop is working as expected and matches expectaions from tests. * Cleaned up the code and made it so if I change normalization, which I do in this branch, it wont break existing DBs. * Some comic parser changes for partial chapter support. * Added some code for directory service and scanner service along with python code to generate test files (not used yet). Fixed up all the tests. * Code smells
This commit is contained in:
parent
2b99c8abfa
commit
a01613f80f
103 changed files with 5017 additions and 2480 deletions
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@ -1,9 +1,7 @@
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using API.Archive;
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using API.Interfaces.Services;
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using API.Services;
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using Microsoft.Extensions.Logging;
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using NSubstitute;
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|
|
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@ -1,47 +0,0 @@
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using API.Interfaces;
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using API.Services;
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using API.Services.Tasks;
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using Microsoft.Extensions.Configuration;
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using Microsoft.Extensions.Logging;
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using NSubstitute;
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namespace API.Tests.Services
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{
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public class BackupServiceTests
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{
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private readonly DirectoryService _directoryService;
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private readonly BackupService _backupService;
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private readonly IUnitOfWork _unitOfWork = Substitute.For<IUnitOfWork>();
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private readonly ILogger<DirectoryService> _directoryLogger = Substitute.For<ILogger<DirectoryService>>();
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private readonly ILogger<BackupService> _logger = Substitute.For<ILogger<BackupService>>();
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private readonly IConfiguration _config;
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// public BackupServiceTests()
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// {
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// var inMemorySettings = new Dictionary<string, string> {
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// {"Logging:File:MaxRollingFiles", "0"},
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// {"Logging:File:Path", "file.log"},
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// };
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//
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// _config = new ConfigurationBuilder()
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// .AddInMemoryCollection(inMemorySettings)
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// .Build();
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//
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// //_config.GetMaxRollingFiles().Returns(0);
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// //_config.GetLoggingFileName().Returns("file.log");
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// //var testDirectory = Path.Join(Directory.GetCurrentDirectory(), "../../../Services/Test Data/BackupService/");
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// //Directory.GetCurrentDirectory().Returns(testDirectory);
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//
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// _directoryService = new DirectoryService(_directoryLogger);
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// _backupService = new BackupService(_unitOfWork, _logger, _directoryService, _config);
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// }
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//
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// [Fact]
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// public void Test()
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// {
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// _backupService.BackupDatabase();
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// }
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}
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}
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32
API.Tests/Services/BookServiceTests.cs
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32
API.Tests/Services/BookServiceTests.cs
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@ -0,0 +1,32 @@
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using System.IO;
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using API.Entities.Interfaces;
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using API.Interfaces;
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using API.Services;
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using Microsoft.Extensions.Logging;
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using NSubstitute;
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using Xunit;
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namespace API.Tests.Services
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{
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public class BookServiceTests
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{
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private readonly IBookService _bookService;
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private readonly ILogger<BookService> _logger = Substitute.For<ILogger<BookService>>();
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public BookServiceTests()
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{
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_bookService = new BookService(_logger);
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}
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[Theory]
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[InlineData("The Golden Harpoon; Or, Lost Among the Floes A Story of the Whaling Grounds.epub", 16)]
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[InlineData("Non-existent file.epub", 0)]
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[InlineData("Non an ebub.pdf", 0)]
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public void GetNumberOfPagesTest(string filePath, int expectedPages)
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{
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var testDirectory = Path.Join(Directory.GetCurrentDirectory(), "../../../Services/Test Data/BookService/EPUB");
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Assert.Equal(expectedPages, _bookService.GetNumberOfPages(Path.Join(testDirectory, filePath)));
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}
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}
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}
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@ -41,7 +41,7 @@
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// //[InlineData("", 0, "")]
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// public void GetCachedPagePathTest_Should()
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// {
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// // TODO: Figure out how to test this
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//
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// // string archivePath = "flat file.zip";
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// // int pageNum = 0;
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// // string expected = "cache/1/pexels-photo-6551949.jpg";
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@ -1,6 +1,8 @@
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using System.IO;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using API.Services;
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using API.Tests.Helpers;
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using Microsoft.Extensions.Logging;
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using NSubstitute;
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using Xunit;
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@ -18,6 +20,18 @@ namespace API.Tests.Services
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_directoryService = new DirectoryService(_logger);
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}
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[Theory]
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[InlineData("Manga-testcase.txt", 28)]
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public void GetFilesTest(string file, int expectedFileCount)
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{
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var testDirectory = Path.Join(Directory.GetCurrentDirectory(), "../../../Services/Test Data/ScannerService/Manga");
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var files = new List<string>();
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var fileCount = DirectoryService.TraverseTreeParallelForEach(testDirectory, s => files.Add(s),
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API.Parser.Parser.ArchiveFileExtensions, _logger);
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Assert.Equal(expectedFileCount, fileCount);
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}
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[Fact]
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public void GetFiles_WithCustomRegex_ShouldPass_Test()
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{
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@ -1,69 +1,102 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Data.Common;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using API.Data;
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using API.Entities;
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using API.Extensions;
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using API.Interfaces;
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using API.Interfaces.Services;
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using API.Parser;
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using API.Services;
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using API.Services.Tasks;
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using API.Tests.Helpers;
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using AutoMapper;
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using Microsoft.Data.Sqlite;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using Microsoft.Extensions.Logging;
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using NSubstitute;
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using NSubstitute.Extensions;
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using Xunit;
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using Xunit.Abstractions;
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namespace API.Tests.Services
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{
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public class ScannerServiceTests
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public class ScannerServiceTests : IDisposable
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{
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private readonly ITestOutputHelper _testOutputHelper;
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private readonly ScannerService _scannerService;
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private readonly ILogger<ScannerService> _logger = Substitute.For<ILogger<ScannerService>>();
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private readonly IUnitOfWork _unitOfWork = Substitute.For<IUnitOfWork>();
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private readonly IUnitOfWork _unitOfWork;
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private readonly IArchiveService _archiveService = Substitute.For<IArchiveService>();
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private readonly IBookService _bookService = Substitute.For<IBookService>();
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private readonly IMetadataService _metadataService;
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private readonly ILogger<MetadataService> _metadataLogger = Substitute.For<ILogger<MetadataService>>();
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private Library _libraryMock;
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private readonly DbConnection _connection;
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private readonly DataContext _context;
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public ScannerServiceTests(ITestOutputHelper testOutputHelper)
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{
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_testOutputHelper = testOutputHelper;
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_scannerService = new ScannerService(_unitOfWork, _logger, _archiveService, _metadataService);
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_metadataService= Substitute.For<MetadataService>(_unitOfWork, _metadataLogger, _archiveService);
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// _libraryMock = new Library()
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// {
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// Id = 1,
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// Name = "Manga",
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// Folders = new List<FolderPath>()
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// {
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// new FolderPath()
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// {
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// Id = 1,
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// LastScanned = DateTime.Now,
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// LibraryId = 1,
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// Path = "E:/Manga"
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// }
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// },
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// LastModified = DateTime.Now,
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// Series = new List<Series>()
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// {
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// new Series()
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// {
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// Id = 0,
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// Name = "Darker Than Black"
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// }
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// }
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// };
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var contextOptions = new DbContextOptionsBuilder()
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.UseSqlite(CreateInMemoryDatabase())
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.Options;
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_connection = RelationalOptionsExtension.Extract(contextOptions).Connection;
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_context = new DataContext(contextOptions);
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Task.Run(SeedDb).GetAwaiter().GetResult();
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//BackgroundJob.Enqueue is what I need to mock or something (it's static...)
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// ICacheService cacheService, ILogger<TaskScheduler> logger, IScannerService scannerService,
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// IUnitOfWork unitOfWork, IMetadataService metadataService, IBackupService backupService, ICleanupService cleanupService,
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// IBackgroundJobClient jobClient
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//var taskScheduler = new TaskScheduler(Substitute.For<ICacheService>(), Substitute.For<ILogger<TaskScheduler>>(), Substitute.For<)
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// Substitute.For<UserManager<AppUser>>() - Not needed because only for UserService
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_unitOfWork = new UnitOfWork(_context, Substitute.For<IMapper>(), null,
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Substitute.For<ILogger<UnitOfWork>>());
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_testOutputHelper = testOutputHelper;
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_metadataService= Substitute.For<MetadataService>(_unitOfWork, _metadataLogger, _archiveService, _bookService);
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_scannerService = new ScannerService(_unitOfWork, _logger, _archiveService, _metadataService, _bookService);
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}
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private async Task<bool> SeedDb()
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{
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await _context.Database.MigrateAsync();
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await Seed.SeedSettings(_context);
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_context.Library.Add(new Library()
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{
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Name = "Manga",
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Folders = new List<FolderPath>()
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{
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new FolderPath()
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{
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Path = Path.Join(Directory.GetCurrentDirectory(), "../../../Services/Test Data/ScannerService/Manga")
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}
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}
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});
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return await _context.SaveChangesAsync() > 0;
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}
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// [Fact]
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// public void Test()
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// {
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// _scannerService.ScanLibrary(1, false);
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//
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// var series = _unitOfWork.LibraryRepository.GetLibraryForIdAsync(1).Result.Series;
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// }
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[Fact]
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public void FindSeriesNotOnDisk_Should_RemoveNothing_Test()
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{
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var scannerService = new ScannerService(_unitOfWork, _logger, _archiveService, _metadataService);
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var infos = new Dictionary<string, List<ParserInfo>>();
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AddToParsedInfo(infos, new ParserInfo() {Series = "Darker than Black"});
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Name = "Cage of Eden",
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LocalizedName = "Cage of Eden",
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OriginalName = "Cage of Eden",
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NormalizedName = Parser.Parser.Normalize("Cage of Eden")
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NormalizedName = API.Parser.Parser.Normalize("Cage of Eden")
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});
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existingSeries.Add(new Series()
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{
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Name = "Darker Than Black",
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LocalizedName = "Darker Than Black",
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OriginalName = "Darker Than Black",
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NormalizedName = Parser.Parser.Normalize("Darker Than Black")
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NormalizedName = API.Parser.Parser.Normalize("Darker Than Black")
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});
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var expectedSeries = new List<Series>();
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Assert.Empty(scannerService.FindSeriesNotOnDisk(existingSeries, infos));
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Assert.Empty(_scannerService.FindSeriesNotOnDisk(existingSeries, infos));
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}
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[Theory]
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[InlineData(new [] {"Darker than Black"}, "Darker than Black", "Darker than Black")]
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[InlineData(new [] {"Darker than Black"}, "Darker Than Black", "Darker than Black")]
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[InlineData(new [] {"Darker than Black"}, "Darker Than Black!", "Darker Than Black!")]
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[InlineData(new [] {"Darker than Black"}, "Darker Than Black!", "Darker than Black")]
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[InlineData(new [] {""}, "Runaway Jack", "Runaway Jack")]
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public void MergeNameTest(string[] existingSeriesNames, string parsedInfoName, string expected)
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{
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var scannerService = new ScannerService(_unitOfWork, _logger, _archiveService, _metadataService);
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var collectedSeries = new ConcurrentDictionary<string, List<ParserInfo>>();
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foreach (var seriesName in existingSeriesNames)
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{
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AddToParsedInfo(collectedSeries, new ParserInfo() {Series = seriesName});
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}
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var actualName = scannerService.MergeName(collectedSeries, new ParserInfo()
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var actualName = _scannerService.MergeName(collectedSeries, new ParserInfo()
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{
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Series = parsedInfoName
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});
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Assert.Equal(expected, actualName);
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}
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[Fact]
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public void RemoveMissingSeries_Should_RemoveSeries()
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{
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var existingSeries = new List<Series>()
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{
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EntityFactory.CreateSeries("Darker than Black Vol 1"),
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EntityFactory.CreateSeries("Darker than Black"),
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EntityFactory.CreateSeries("Beastars"),
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};
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var missingSeries = new List<Series>()
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{
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EntityFactory.CreateSeries("Darker than Black Vol 1"),
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};
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existingSeries = ScannerService.RemoveMissingSeries(existingSeries, missingSeries, out var removeCount).ToList();
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Assert.DoesNotContain(missingSeries[0].Name, existingSeries.Select(s => s.Name));
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Assert.Equal(missingSeries.Count, removeCount);
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}
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|
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private void AddToParsedInfo(IDictionary<string, List<ParserInfo>> collectedSeries, ParserInfo info)
|
||||
{
|
||||
if (collectedSeries.GetType() == typeof(ConcurrentDictionary<,>))
|
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|
@ -209,5 +259,16 @@ namespace API.Tests.Services
|
|||
// _testOutputHelper.WriteLine(_libraryMock.ToString());
|
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Assert.True(true);
|
||||
}
|
||||
|
||||
private static DbConnection CreateInMemoryDatabase()
|
||||
{
|
||||
var connection = new SqliteConnection("Filename=:memory:");
|
||||
|
||||
connection.Open();
|
||||
|
||||
return connection;
|
||||
}
|
||||
|
||||
public void Dispose() => _connection.Dispose();
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,153 @@
|
|||
\A Town Where You Live\A Town Where You Live Vol. 01.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 02.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 03.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 04.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 05.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 06.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 07.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 08.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 09.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 10.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 11.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 12.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 13.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 14.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 15.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 16.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 17.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 18.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 19.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 20.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 21.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 22.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 23.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 24.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 25.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 26.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 27.zip
|
||||
\A Town Where You Live\A Town Where You Live - Post Volume 27\A Town Where You Live - Bonus Chapter.zip
|
||||
\A Town Where You Live\A Town Where You Live - Post Volume 27\A Town Where You Live - Princess Lucia Collaboration.zip
|
||||
\A Town Where You Live\A Town Where You Live - Post Volume 27\A Town Where You Live - Special Fantasy.zip
|
||||
\A Town Where You Live\A Town Where You Live - Post Volume 27\A Town Where You Live - Special Youth's Acne.zip
|
||||
\Accomplishments of the Duke's Daughter\Accomplishments of the Duke's Daughter v01 (2018) (Digital) (danke-Empire).cbz
|
||||
\Accomplishments of the Duke's Daughter\Accomplishments of the Duke's Daughter v02 (2018) (Digital) (danke-Empire).cbz
|
||||
\Accomplishments of the Duke's Daughter\Accomplishments of the Duke's Daughter v03 (2019) (Digital) (danke-Empire).cbz
|
||||
\Accomplishments of the Duke's Daughter\Accomplishments of the Duke's Daughter v04 (2019) (Digital) (danke-Empire).cbz
|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
\Akame ga KILL!\Akame ga KILL! v04 (2015) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v05 (2016) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v06 (2016) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v07 (2016) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v08 (2016) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v09 (2017) (Digital) (LuCaZ).cbz
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
\Akame ga KILL!\Akame ga KILL! v14 (2018) (Digital) (LuCaZ).cbz
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
\Beastars\BEASTARS v11.cbz
|
||||
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|
||||
\Beastars\BEASTARS v13.cbz
|
||||
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|
||||
\Beastars\BEASTARS v15.cbz
|
||||
\Beastars\BEASTARS v16.cbz
|
||||
\Beastars\BEASTARS v17.cbz
|
||||
\Beastars\BEASTARS v18.cbz
|
||||
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|
||||
\Beastars\BEASTARS v20.cbz
|
||||
\Beastars\BEASTARS v21.cbz
|
||||
\Black Bullet\Black Bullet - v4 c17 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c17.5 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c18 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c18.5 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c19 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c19.5 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c20 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c20.5 [batoto].zip
|
||||
\Black Bullet\Black Bullet v01 c01.rar
|
||||
\Black Bullet\Black Bullet v01 c02.rar
|
||||
\Black Bullet\Black Bullet v01 c03.rar
|
||||
\Black Bullet\Black Bullet v01 c04.rar
|
||||
\Black Bullet\Black Bullet v01 c05.rar
|
||||
\Black Bullet\Black Bullet v01 c06.rar
|
||||
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|
||||
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|
||||
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|
||||
\Black Bullet\Black Bullet v01 c09.rar
|
||||
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|
||||
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|
||||
\Black Bullet\Black Bullet v01 c12.5.rar
|
||||
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|
||||
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|
||||
\Black Bullet\Black Bullet v01 c14.rar
|
||||
\Black Bullet\Black Bullet v01 c15.rar
|
||||
\Black Bullet\Black Bullet v01 c16.rar
|
|
@ -0,0 +1,153 @@
|
|||
\A Town Where You Live\A Town Where You Live Vol. 01.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 02.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 03.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 04.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 05.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 06.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 07.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 08.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 09.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 10.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 11.zip
|
||||
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|
||||
\A Town Where You Live\A Town Where You Live Vol. 13.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 14.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 15.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 16.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 17.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 18.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 19.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 20.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 21.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 22.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 23.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 24.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 25.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 26.zip
|
||||
\A Town Where You Live\A Town Where You Live Vol. 27.zip
|
||||
\A Town Where You Live\A Town Where You Live - Post Volume 27\A Town Where You Live - Bonus Chapter.zip
|
||||
\A Town Where You Live\A Town Where You Live - Post Volume 27\A Town Where You Live - Princess Lucia Collaboration.zip
|
||||
\A Town Where You Live\A Town Where You Live - Post Volume 27\A Town Where You Live - Special Fantasy.zip
|
||||
\A Town Where You Live\A Town Where You Live - Post Volume 27\A Town Where You Live - Special Youth's Acne.zip
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
\Aiki\Aiki V08.cbz
|
||||
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|
||||
\Aiki\Aiki V10.cbz
|
||||
\Aiki\Aiki V11.cbz
|
||||
\Aiki\Aiki V12.cbz
|
||||
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|
||||
\Aiki\Aiki V14.cbz
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
\Ajin - Demi-Human\Ajin - Demi-Human 082 (2020) (Digital) (danke-Empire).cbz
|
||||
\Ajin - Demi-Human\Ajin - Demi-Human 083 (2020) (Digital) (danke-Empire).cbz
|
||||
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|
||||
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|
||||
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|
||||
\Ajin - Demi-Human\Ajin - Demi-Human 086 (2021) (Digital) (danke-Empire).cbz
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
\Ajin - Demi-Human\Ajin - Demi-Human v11 (2018) (Digital) (danke-Empire).cbz
|
||||
\Ajin - Demi-Human\Ajin - Demi-Human v12 (2019) (Digital) (danke-Empire).cbz
|
||||
\Ajin - Demi-Human\Ajin - Demi-Human v13 (2019) (Digital) (danke-Empire).cbz
|
||||
\Ajin - Demi-Human\Ajin - Demi-Human v14 (2020) (Digital) (danke-Empire).cbz
|
||||
\Ajin - Demi-Human\Ajin - Demi-Human v15 (2020) (Digital) (danke-Empire).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v01 (2015) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v02 (2015) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v03 (2015) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v04 (2015) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v05 (2016) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v06 (2016) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v07 (2016) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v08 (2016) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v09 (2017) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v10 (2017) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v11 (2017) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v12 (2017) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v13 (2018) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v14 (2018) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL!\Akame ga KILL! v15 (2018) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL! ZERO (2016-2019) (Digital) (LuCaZ)\Akame ga KILL! ZERO v01 (2016) (Digital) (LuCaZ).cbz
|
||||
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|
||||
\Akame ga KILL! ZERO (2016-2019) (Digital) (LuCaZ)\Akame ga KILL! ZERO v03 (2016) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL! ZERO (2016-2019) (Digital) (LuCaZ)\Akame ga KILL! ZERO v04 (2016) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL! ZERO (2016-2019) (Digital) (LuCaZ)\Akame ga KILL! ZERO v05 (2017) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL! ZERO (2016-2019) (Digital) (LuCaZ)\Akame ga KILL! ZERO v06 (2017) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL! ZERO (2016-2019) (Digital) (LuCaZ)\Akame ga KILL! ZERO v07 (2018) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL! ZERO (2016-2019) (Digital) (LuCaZ)\Akame ga KILL! ZERO v08 (2018) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL! ZERO (2016-2019) (Digital) (LuCaZ)\Akame ga KILL! ZERO v09 (2019) (Digital) (LuCaZ).cbz
|
||||
\Akame ga KILL! ZERO (2016-2019) (Digital) (LuCaZ)\Akame ga KILL! ZERO v10 (2019) (Digital) (LuCaZ).cbz
|
||||
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|
||||
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|
||||
\Beastars\BEASTARS v03 (2019) (Digital) (LuCaZ).cbz
|
||||
\Beastars\BEASTARS v04 (2020) (Digital) (LuCaZ).cbz
|
||||
\Beastars\BEASTARS v05 (2020) (Digital) (LuCaZ).cbz
|
||||
\Beastars\BEASTARS v06 (2020) (Digital) (LuCaZ).cbz
|
||||
\Beastars\BEASTARS v07 (2020) (Digital) (LuCaZ).cbz
|
||||
\Beastars\BEASTARS v08 (2020) (Digital) (LuCaZ).cbz
|
||||
\Beastars\BEASTARS v09.cbz
|
||||
\Beastars\BEASTARS v10.cbz
|
||||
\Beastars\BEASTARS v11.cbz
|
||||
\Beastars\BEASTARS v12.cbz
|
||||
\Beastars\BEASTARS v13.cbz
|
||||
\Beastars\BEASTARS v14.cbz
|
||||
\Beastars\BEASTARS v15.cbz
|
||||
\Beastars\BEASTARS v16.cbz
|
||||
\Beastars\BEASTARS v17.cbz
|
||||
\Beastars\BEASTARS v18.cbz
|
||||
\Beastars\BEASTARS v19.cbz
|
||||
\Beastars\BEASTARS v20.cbz
|
||||
\Beastars\BEASTARS v21.cbz
|
||||
\Black Bullet\Black Bullet - v4 c17 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c17.5 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c18 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c18.5 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c19 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c19.5 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c20 [batoto].zip
|
||||
\Black Bullet\Black Bullet - v4 c20.5 [batoto].zip
|
||||
\Black Bullet\Black Bullet v01 c01.rar
|
||||
\Black Bullet\Black Bullet v01 c02.rar
|
||||
\Black Bullet\Black Bullet v01 c03.rar
|
||||
\Black Bullet\Black Bullet v01 c04.rar
|
||||
\Black Bullet\Black Bullet v01 c05.rar
|
||||
\Black Bullet\Black Bullet v01 c06.rar
|
||||
\Black Bullet\Black Bullet v01 c07.rar
|
||||
\Black Bullet\Black Bullet v01 c08.rar
|
||||
\Black Bullet\Black Bullet v01 c09.5.rar
|
||||
\Black Bullet\Black Bullet v01 c09.rar
|
||||
\Black Bullet\Black Bullet v01 c10.rar
|
||||
\Black Bullet\Black Bullet v01 c11.zip
|
||||
\Black Bullet\Black Bullet v01 c12.5.rar
|
||||
\Black Bullet\Black Bullet v01 c12.rar
|
||||
\Black Bullet\Black Bullet v01 c13.rar
|
||||
\Black Bullet\Black Bullet v01 c14.rar
|
||||
\Black Bullet\Black Bullet v01 c15.rar
|
||||
\Black Bullet\Black Bullet v01 c16.rar
|
Loading…
Add table
Add a link
Reference in a new issue