
* Added a tooltip to inform user that format and collection filter selections do not only show for the selected library. * Refactored a lot of code around when we update chapter cover images. Applied an optimization for when we re-calculate volume/series covers, such that it only occurs when the first chapter's image updates. * Updated code to ensure only lastmodified gets refreshed in metadata since it always follows a scan * Optimized how metadata is populated on the series. Instead of re-reading the comicInfos, instead I read the data from the underlying chapter entities. This reduces N additional reads AND enables the ability in the future to show/edit chapter level metadata. * Spelling mistake * Fixed a concurency issue by not selecting Genres from DB. Added a test for long paths. * Fixed a bug in filter where collection tag wasn't populating on load * Cleaned up the logic for changelog to better compare against the installed verison. For nightly users, show the last stable as installed. * Removed some demo code * SplitQuery to allow loading tags much faster for series metadata load.
111 lines
2.9 KiB
C#
111 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using static System.GC;
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using static System.String;
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namespace API.Comparators
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{
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/// <summary>
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/// Attempts to emulate Windows explorer sorting
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/// </summary>
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/// <remarks>This is not thread-safe</remarks>
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public sealed class NaturalSortComparer : IComparer<string>, IDisposable
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{
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private readonly bool _isAscending;
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private Dictionary<string, string[]> _table = new();
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private bool _disposed;
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public NaturalSortComparer(bool inAscendingOrder = true)
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{
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_isAscending = inAscendingOrder;
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}
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int IComparer<string>.Compare(string? x, string? y)
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{
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if (x == y) return 0;
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if (x != null && y == null) return -1;
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if (x == null) return 1;
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if (!_table.TryGetValue(x ?? Empty, out var x1))
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{
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x1 = Regex.Split(x ?? Empty, "([0-9]+)");
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_table.Add(x ?? Empty, x1);
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}
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if (!_table.TryGetValue(y ?? Empty, out var y1))
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{
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y1 = Regex.Split(y ?? Empty, "([0-9]+)");
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_table.Add(y ?? Empty, y1);
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}
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int returnVal;
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for (var i = 0; i < x1.Length && i < y1.Length; i++)
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{
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if (x1[i] == y1[i]) continue;
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if (x1[i] == Empty || y1[i] == Empty) continue;
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returnVal = PartCompare(x1[i], y1[i]);
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return _isAscending ? returnVal : -returnVal;
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}
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if (y1.Length > x1.Length)
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{
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returnVal = -1;
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}
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else if (x1.Length > y1.Length)
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{
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returnVal = 1;
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}
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else
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{
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returnVal = 0;
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}
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return _isAscending ? returnVal : -returnVal;
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}
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private static int PartCompare(string left, string right)
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{
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if (!int.TryParse(left, out var x))
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return Compare(left, right, StringComparison.Ordinal);
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if (!int.TryParse(right, out var y))
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return Compare(left, right, StringComparison.Ordinal);
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return x.CompareTo(y);
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}
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private void Dispose(bool disposing)
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{
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if (!_disposed)
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{
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if (disposing)
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{
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// called via myClass.Dispose().
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_table.Clear();
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_table = null;
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}
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// Release unmanaged resources.
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// Set large fields to null.
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_disposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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SuppressFinalize(this);
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}
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~NaturalSortComparer() // the finalizer
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{
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Dispose(false);
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}
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}
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}
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