Полностью сделал задачу 6 на вычислительную геометрию

This commit is contained in:
AZEN-SGG 2024-12-21 13:58:46 +03:00
parent a08f95aef8
commit 3efd67c703
15 changed files with 570 additions and 60 deletions

View file

@ -24,21 +24,23 @@ double powd(double number) {
circle primitive(point * N, int nlen) {
if (nlen == 3) {
point temp;
circle crcl;
for (int i = 0; i < nlen; ++i) {
temp = N[2];
N[2] = N[i];
N[i] = temp;
crcl = centermass(N[0], N[1]);
if (belongs(crcl, N[2])) return crcl;
N[i] = N[2];
N[2] = temp;
}
for (int i = 0; i < 3; ++i) {
for (int j = i + 1; j < 3; ++j) {
circle crcl = centermass(N[i], N[j]);
bool all_inside = true;
for (int k = 0; k < 3; ++k) {
if (!belongs(crcl, N[k])) {
all_inside = false;
break;
}
}
if (all_inside) {
return crcl;
}
}
}
return byThreePoints(N);
} else if (nlen == 2) {
return centermass(N[0], N[1]);
@ -54,28 +56,28 @@ circle centermass(point p1, point p2) {
}
circle byThreePoints(point * warp) {
point center;
double radius, x, y;
double ang_a;
double ang_b;
if (fabs(warp[1].x - warp[0].x) < exp || fabs(warp[2].x - warp[1].x) < exp) return (circle){.center=(point){0, 0}, .radius=-1};
ang_a = straightAngle(warp[1], warp[0]);
ang_b = straightAngle(warp[2], warp[1]);
if (fabs(ang_b) < exp || fabs(ang_b - ang_a) < exp) {
return (circle){.center=(point){0, 0}, .radius=-1};
}
x = (ang_a * ang_b * (warp[0].y - warp[2].y) + ang_b * (warp[0].x + warp[1].x) - ang_a * (warp[1].x + warp[2].x)) / (2 * (ang_b - ang_a));
y = (-(1/ang_b) * (x - (warp[1].x + warp[2].x) / 2) + (warp[1].y + warp[2].y) / 2);
center = (point){x, y};
point center = getCenter(warp);
double radius;
center.x += warp[0].x, center.y += warp[0].y;
radius = distance(center, warp[0]);
return (circle){center, radius};
}
point getCenter(point * warp) {
double sqrt1, sqrt2, scalar;
point vec1 = (point){warp[1].x - warp[0].x, warp[1].y - warp[0].y};
point vec2 = (point){warp[2].x - warp[0].x, warp[2].y - warp[0].y};
sqrt1 = vec1.x * vec1.x + vec1.y * vec1.y;
sqrt2 = vec2.x * vec2.x + vec2.y * vec2.y;
scalar = (vec1.x * vec2.y - vec2.x * vec1.y) * 2;
return (point){.x=((vec2.y * sqrt1 - vec1.y * sqrt2) / scalar), \
.y=((vec1.x * sqrt2 - vec2.x * sqrt1) / scalar)};
}
double straightAngle(point p1, point p2) {
return (p1.y - p2.y) / (p1.x - p2.x);
}
@ -85,7 +87,14 @@ double distance(point p1, point p2) {
}
void printCircle(circle crcl) {
printf("(x - %.4lf)^2 + (y - %.4lf)^2 = %.4lf^2\n", crcl.center.x, crcl.center.y, crcl.radius);
// printf("Center of circle at point (%.2lf, %.2lf)\nRadius is %.2lf\n", crcl.center.x, crcl.center.y, crcl.radius);
printf("(x - %.4lf)^2 + (y - %.4lf)^2 = %.4lf^2\n\n", crcl.center.x, crcl.center.y, crcl.radius);
printf("Center of circle at point (%.2lf, %.2lf)\nRadius is %.2lf\n", crcl.center.x, crcl.center.y, crcl.radius);
}
int isCover(circle crcl, points pts) {
for (int i = 0; i < pts.length; ++i) {
if (!belongs(crcl, pts.array[i])) return i;
}
return pts.length;
}