format FocusController
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a57e94e4f2
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11d20974f0
2 changed files with 56 additions and 69 deletions
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@ -1,19 +1,16 @@
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#include "focusController.h"
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#include "listViewFocusController.h"
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#include <QQuickWindow>
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#include <QQmlApplicationEngine>
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#include <QQuickWindow>
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bool isListView(QObject* item)
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bool isListView(QObject *item)
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{
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return item->inherits("QQuickListView");
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}
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bool isOnTheScene(QObject* object)
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bool isOnTheScene(QObject *object)
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{
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QQuickItem* item = qobject_cast<QQuickItem*>(object);
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QQuickItem *item = qobject_cast<QQuickItem *>(object);
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if (!item) {
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qWarning() << "Couldn't recognize object as item";
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return false;
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@ -26,7 +23,7 @@ bool isOnTheScene(QObject* object)
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QRectF itemRect = item->mapRectToScene(item->childrenRect());
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QQuickWindow* window = item->window();
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QQuickWindow *window = item->window();
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if (!window) {
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qWarning() << "Couldn't get the window on the Scene check";
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return false;
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@ -39,13 +36,14 @@ bool isOnTheScene(QObject* object)
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}
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QRectF windowRect = contentItem->childrenRect();
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const auto res = (windowRect.contains(itemRect) || isListView(item));
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// qDebug() << (res ? "===>> item is inside the Scene" : "===>> ITEM IS OUTSIDE THE SCENE") << " itemRect: " << itemRect << "; windowRect: " << windowRect;
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// qDebug() << (res ? "===>> item is inside the Scene" : "===>> ITEM IS OUTSIDE THE SCENE") << " itemRect: " <<
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// itemRect << "; windowRect: " << windowRect;
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return res;
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}
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QList<QObject*> getSubChain(QObject* object)
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QList<QObject *> getSubChain(QObject *object)
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{
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QList<QObject*> res;
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QList<QObject *> res;
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if (!object) {
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qDebug() << "The object is NULL";
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return res;
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@ -53,12 +51,8 @@ QList<QObject*> getSubChain(QObject* object)
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const auto children = object->children();
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for(const auto child : children) {
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if (child
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&& isFocusable(child)
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&& isOnTheScene(child)
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&& isEnabled(child)
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) {
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for (const auto child : children) {
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if (child && focusControlTools::isFocusable(child) && isOnTheScene(child) && focusControlTools::isEnabled(child)) {
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res.append(child);
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} else {
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res.append(getSubChain(child));
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@ -67,29 +61,28 @@ QList<QObject*> getSubChain(QObject* object)
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return res;
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}
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FocusController::FocusController(QQmlApplicationEngine* engine, QObject *parent)
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: QObject{parent}
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, m_engine{engine}
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, m_focusChain{}
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, m_focusedItem{nullptr}
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, m_rootObjects{}
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, m_defaultFocusItem{QSharedPointer<QQuickItem>()}
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, m_lvfc{nullptr}
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FocusController::FocusController(QQmlApplicationEngine *engine, QObject *parent)
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: QObject { parent },
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m_engine { engine },
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m_focusChain {},
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m_focusedItem { nullptr },
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m_rootObjects {},
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m_defaultFocusItem { QSharedPointer<QQuickItem>() },
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m_lvfc { nullptr }
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{
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QObject::connect(m_engine.get(), &QQmlApplicationEngine::objectCreated, this, [this](QObject *object, const QUrl &url){
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QQuickItem* newDefaultFocusItem = object->findChild<QQuickItem*>("defaultFocusItem");
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if(newDefaultFocusItem && m_defaultFocusItem != newDefaultFocusItem) {
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QObject::connect(m_engine.get(), &QQmlApplicationEngine::objectCreated, this,
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[this](QObject *object, const QUrl &url) {
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QQuickItem *newDefaultFocusItem = object->findChild<QQuickItem *>("defaultFocusItem");
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if (newDefaultFocusItem && m_defaultFocusItem != newDefaultFocusItem) {
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m_defaultFocusItem.reset(newDefaultFocusItem);
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qDebug() << "===>> NEW DEFAULT FOCUS ITEM: " << m_defaultFocusItem;
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}
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});
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QObject::connect(this, &FocusController::focusedItemChanged, this, [this]() {
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m_focusedItem->forceActiveFocus(Qt::TabFocusReason);
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});
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QObject::connect(this, &FocusController::focusedItemChanged, this,
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[this]() { m_focusedItem->forceActiveFocus(Qt::TabFocusReason); });
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}
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void FocusController::nextKeyTabItem()
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{
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nextItem(Direction::Forward);
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@ -120,7 +113,7 @@ void FocusController::nextKeyRightItem()
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nextItem(Direction::Forward);
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}
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void FocusController::setFocusItem(QQuickItem* item)
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void FocusController::setFocusItem(QQuickItem *item)
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{
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if (m_focusedItem != item) {
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m_focusedItem = item;
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@ -137,7 +130,7 @@ void FocusController::setFocusOnDefaultItem()
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setFocusItem(m_defaultFocusItem.get());
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}
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void FocusController::pushRootObject(QObject* object)
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void FocusController::pushRootObject(QObject *object)
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{
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qDebug() << "===>> Calling < pushRootObject >...";
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m_rootObjects.push(object);
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@ -147,7 +140,7 @@ void FocusController::pushRootObject(QObject* object)
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qDebug() << "===>> ROOT OBJECTS: " << m_rootObjects;
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}
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void FocusController::dropRootObject(QObject* object)
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void FocusController::dropRootObject(QObject *object)
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{
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qDebug() << "===>> Calling < dropRootObject >...";
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if (m_rootObjects.empty()) {
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@ -160,7 +153,7 @@ void FocusController::dropRootObject(QObject* object)
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m_rootObjects.pop();
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dropListView();
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setFocusOnDefaultItem();
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if(m_rootObjects.size()) {
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if (m_rootObjects.size()) {
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qDebug() << "===>> ROOT OBJECT is changed to: " << m_rootObjects.top();
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} else {
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qDebug() << "===>> ROOT OBJECT is changed to DEFAULT";
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@ -182,11 +175,9 @@ void FocusController::reload(Direction direction)
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qDebug() << "===>> Calling < reload >...";
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m_focusChain.clear();
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QObject* rootObject = (m_rootObjects.empty()
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? m_engine->rootObjects().value(0)
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: m_rootObjects.top());
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QObject *rootObject = (m_rootObjects.empty() ? m_engine->rootObjects().value(0) : m_rootObjects.top());
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if(!rootObject) {
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if (!rootObject) {
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qCritical() << "No ROOT OBJECT found!";
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resetRootObject();
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dropListView();
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@ -197,7 +188,8 @@ void FocusController::reload(Direction direction)
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m_focusChain.append(getSubChain(rootObject));
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std::sort(m_focusChain.begin(), m_focusChain.end(), direction == Direction::Forward ? isLess : isMore);
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std::sort(m_focusChain.begin(), m_focusChain.end(),
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direction == Direction::Forward ? focusControlTools::isLess : focusControlTools::isMore);
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if (m_focusChain.empty()) {
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qWarning() << "Focus chain is empty!";
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@ -220,7 +212,7 @@ void FocusController::nextItem(Direction direction)
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return;
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}
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if(m_focusChain.empty()) {
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if (m_focusChain.empty()) {
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qWarning() << "There are no items to navigate";
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setFocusOnDefaultItem();
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return;
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@ -239,19 +231,19 @@ void FocusController::nextItem(Direction direction)
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focusedItemIndex++;
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}
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const auto focusedItem = qobject_cast<QQuickItem*>(m_focusChain.at(focusedItemIndex));
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const auto focusedItem = qobject_cast<QQuickItem *>(m_focusChain.at(focusedItemIndex));
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if(focusedItem == nullptr) {
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if (focusedItem == nullptr) {
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qWarning() << "Failed to get item to focus on. Setting focus on default";
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setFocusOnDefaultItem();
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return;
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}
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if(isListView(focusedItem)) {
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if (isListView(focusedItem)) {
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qDebug() << "===>> Found [ListView]";
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m_lvfc = new ListViewFocusController(focusedItem, this);
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m_focusedItem = focusedItem;
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if(direction == Direction::Forward) {
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if (direction == Direction::Forward) {
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m_lvfc->nextDelegate();
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focusNextListViewItem();
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} else {
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@ -263,7 +255,7 @@ void FocusController::nextItem(Direction direction)
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setFocusItem(focusedItem);
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printItems(m_focusChain, focusedItem);
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focusControlTools::printItems(m_focusChain, focusedItem);
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///////////////////////////////////////////////////////////
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@ -271,7 +263,7 @@ void FocusController::nextItem(Direction direction)
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qDebug() << "===>> CURRENT ACTIVE ITEM: " << w->activeFocusItem();
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qDebug() << "===>> CURRENT FOCUS OBJECT: " << w->focusObject();
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if(m_rootObjects.empty()) {
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if (m_rootObjects.empty()) {
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qDebug() << "===>> ROOT OBJECT IS DEFAULT";
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} else {
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qDebug() << "===>> ROOT OBJECT: " << m_rootObjects.top();
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@ -317,7 +309,7 @@ void FocusController::dropListView()
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{
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qDebug() << "===>> Calling < dropListView >...";
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if(m_lvfc) {
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if (m_lvfc) {
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delete m_lvfc;
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m_lvfc = nullptr;
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}
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@ -1,14 +1,9 @@
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#ifndef FOCUSCONTROLLER_H
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#define FOCUSCONTROLLER_H
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#include <QObject>
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#include <QStack>
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#include <QSharedPointer>
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#include "ui/controllers/listViewFocusController.h"
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class QQuickItem;
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class QQmlApplicationEngine;
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class ListViewFocusController;
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#include <QQmlApplicationEngine>
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/*!
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* \brief The FocusController class makes focus control more straightforward
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@ -20,7 +15,7 @@ class FocusController : public QObject
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{
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Q_OBJECT
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public:
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explicit FocusController(QQmlApplicationEngine* engine, QObject *parent = nullptr);
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explicit FocusController(QQmlApplicationEngine *engine, QObject *parent = nullptr);
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~FocusController() override = default;
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Q_INVOKABLE void nextKeyTabItem();
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@ -29,10 +24,10 @@ public:
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Q_INVOKABLE void nextKeyDownItem();
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Q_INVOKABLE void nextKeyLeftItem();
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Q_INVOKABLE void nextKeyRightItem();
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Q_INVOKABLE void setFocusItem(QQuickItem* item);
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Q_INVOKABLE void setFocusItem(QQuickItem *item);
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Q_INVOKABLE void setFocusOnDefaultItem();
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Q_INVOKABLE void pushRootObject(QObject* object);
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Q_INVOKABLE void dropRootObject(QObject* object);
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Q_INVOKABLE void pushRootObject(QObject *object);
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Q_INVOKABLE void dropRootObject(QObject *object);
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Q_INVOKABLE void resetRootObject();
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private:
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@ -48,12 +43,12 @@ private:
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void dropListView();
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QSharedPointer<QQmlApplicationEngine> m_engine; // Pointer to engine to get root object
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QList<QObject*> m_focusChain; // List of current objects to be focused
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QQuickItem* m_focusedItem; // Pointer to the active focus item
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QStack<QObject*> m_rootObjects;
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QList<QObject *> m_focusChain; // List of current objects to be focused
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QQuickItem *m_focusedItem; // Pointer to the active focus item
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QStack<QObject *> m_rootObjects;
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QSharedPointer<QQuickItem> m_defaultFocusItem;
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ListViewFocusController* m_lvfc; // ListView focus manager
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ListViewFocusController *m_lvfc; // ListView focus manager
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signals:
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void focusedItemChanged();
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