Add network state listening and reconnection

Vpn reconnects when the default network is changed
This commit is contained in:
albexk 2023-12-11 15:16:50 +03:00
parent 8cc5846808
commit 1576aed1ea
15 changed files with 240 additions and 223 deletions

View file

@ -0,0 +1,104 @@
package org.amnezia.vpn.util.net
import android.content.Context
import android.net.ConnectivityManager
import android.net.ConnectivityManager.NetworkCallback
import android.net.Network
import android.net.NetworkCapabilities
import android.net.NetworkCapabilities.NET_CAPABILITY_INTERNET
import android.net.NetworkCapabilities.NET_CAPABILITY_VALIDATED
import android.net.NetworkRequest
import android.os.Build
import android.os.Handler
import kotlin.LazyThreadSafetyMode.NONE
import org.amnezia.vpn.util.Log
private const val TAG = "NetworkState"
class NetworkState(
private val context: Context,
private val onNetworkChange: () -> Unit
) {
private var currentNetwork: Network? = null
private var validated: Boolean = false
private var isListenerBound = false
private val handler: Handler by lazy(NONE) {
Handler(context.mainLooper)
}
private val connectivityManager: ConnectivityManager by lazy(NONE) {
context.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
}
private val networkRequest: NetworkRequest by lazy(NONE) {
NetworkRequest.Builder()
.addCapability(NET_CAPABILITY_INTERNET)
.build()
}
private val networkCallback: NetworkCallback by lazy(NONE) {
object : NetworkCallback() {
override fun onAvailable(network: Network) {
Log.d(TAG, "onAvailable: $network")
}
override fun onCapabilitiesChanged(network: Network, networkCapabilities: NetworkCapabilities) {
Log.d(TAG, "onCapabilitiesChanged: $network, $networkCapabilities")
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
checkNetworkState(network, networkCapabilities)
} else {
handler.post {
checkNetworkState(network, networkCapabilities)
}
}
}
private fun checkNetworkState(network: Network, networkCapabilities: NetworkCapabilities) {
if (currentNetwork == null) {
currentNetwork = network
validated = networkCapabilities.hasCapability(NET_CAPABILITY_VALIDATED)
} else {
if (currentNetwork != network) {
currentNetwork = network
validated = false
}
if (!validated) {
validated = networkCapabilities.hasCapability(NET_CAPABILITY_VALIDATED)
if (validated) onNetworkChange()
}
}
}
override fun onBlockedStatusChanged(network: Network, blocked: Boolean) {
Log.d(TAG, "onBlockedStatusChanged: $network, $blocked")
}
override fun onLost(network: Network) {
Log.d(TAG, "onLost: $network")
}
}
}
fun bindNetworkListener() {
if (isListenerBound) return
Log.v(TAG, "Bind network listener")
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
connectivityManager.registerBestMatchingNetworkCallback(networkRequest, networkCallback, handler)
} else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
connectivityManager.requestNetwork(networkRequest, networkCallback, handler)
} else {
connectivityManager.requestNetwork(networkRequest, networkCallback)
}
isListenerBound = true
}
fun unbindNetworkListener() {
if (!isListenerBound) return
Log.v(TAG, "Unbind network listener")
connectivityManager.unregisterNetworkCallback(networkCallback)
isListenerBound = false
currentNetwork = null
validated = false
}
}