add focusControl with utility functions for

focus control
This commit is contained in:
Cyril Anisimov 2024-12-18 23:45:43 +01:00
parent 11d20974f0
commit 2266702a0b
3 changed files with 163 additions and 0 deletions

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@ -146,6 +146,7 @@ set(HEADERS ${HEADERS}
${CMAKE_CURRENT_LIST_DIR}/core/serialization/transfer.h ${CMAKE_CURRENT_LIST_DIR}/core/serialization/transfer.h
${CMAKE_CURRENT_LIST_DIR}/core/enums/apiEnums.h ${CMAKE_CURRENT_LIST_DIR}/core/enums/apiEnums.h
${CMAKE_CURRENT_LIST_DIR}/../common/logger/logger.h ${CMAKE_CURRENT_LIST_DIR}/../common/logger/logger.h
${CMAKE_CURRENT_LIST_DIR}/utils/focusControl.h
) )
# Mozilla headres # Mozilla headres
@ -197,6 +198,7 @@ set(SOURCES ${SOURCES}
${CMAKE_CURRENT_LIST_DIR}/core/serialization/vmess.cpp ${CMAKE_CURRENT_LIST_DIR}/core/serialization/vmess.cpp
${CMAKE_CURRENT_LIST_DIR}/core/serialization/vmess_new.cpp ${CMAKE_CURRENT_LIST_DIR}/core/serialization/vmess_new.cpp
${CMAKE_CURRENT_LIST_DIR}/../common/logger/logger.cpp ${CMAKE_CURRENT_LIST_DIR}/../common/logger/logger.cpp
${CMAKE_CURRENT_LIST_DIR}/utils/focusControl.cpp
) )
# Mozilla sources # Mozilla sources

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@ -0,0 +1,131 @@
#include "focusControl.h"
#include "utils/focusControl.h"
#include <QPointF>
#include <QQuickItem>
#include <QQuickWindow>
namespace focusControl
{
QPointF getItemCenterPointOnScene(QQuickItem *item)
{
const auto x0 = item->x() + (item->width() / 2);
const auto y0 = item->y() + (item->height() / 2);
return item->parentItem()->mapToScene(QPointF { x0, y0 });
}
bool isEnabled(QObject *obj)
{
const auto item = qobject_cast<QQuickItem *>(obj);
return item && item->isEnabled();
}
bool isVisible(QObject *item)
{
const auto res = item->property("visible").toBool();
return res;
}
bool isFocusable(QObject *item)
{
const auto res = item->property("isFocusable").toBool();
return res;
}
bool isListView(QObject *item)
{
return item->inherits("QQuickListView");
}
bool isOnTheScene(QObject *object)
{
QQuickItem *item = qobject_cast<QQuickItem *>(object);
if (!item) {
qWarning() << "Couldn't recognize object as item";
return false;
}
if (!item->isVisible()) {
return false;
}
QRectF itemRect = item->mapRectToScene(item->childrenRect());
QQuickWindow *window = item->window();
if (!window) {
qWarning() << "Couldn't get the window on the Scene check";
return false;
}
const auto contentItem = window->contentItem();
if (!contentItem) {
qWarning() << "Couldn't get the content item on the Scene check";
return false;
}
QRectF windowRect = contentItem->childrenRect();
const auto res = (windowRect.contains(itemRect) || isListView(item));
return res;
}
bool isMore(QObject *item1, QObject *item2)
{
return !isLess(item1, item2);
}
bool isLess(QObject *item1, QObject *item2)
{
const auto p1 = getItemCenterPointOnScene(qobject_cast<QQuickItem *>(item1));
const auto p2 = getItemCenterPointOnScene(qobject_cast<QQuickItem *>(item2));
return (p1.y() == p2.y()) ? (p1.x() < p2.x()) : (p1.y() < p2.y());
}
QList<QObject *> getSubChain(QObject *object)
{
QList<QObject *> res;
if (!object) {
qDebug() << "The object is NULL";
return res;
}
const auto children = object->children();
for (const auto child : children) {
if (child && isFocusable(child) && isOnTheScene(child) && isEnabled(child)) {
res.append(child);
} else {
res.append(getSubChain(child));
}
}
return res;
}
QList<QObject *> getItemsChain(QObject *object)
{
QList<QObject *> res;
if (!object) {
qDebug() << "The object is NULL";
return res;
}
const auto children = object->children();
for (const auto child : children) {
if (child && isFocusable(child) && isEnabled(child) && isVisible(child)) {
res.append(child);
} else {
res.append(getItemsChain(child));
}
}
return res;
}
void printItems(const QList<QObject *> &items, QObject *current_item)
{
for (const auto &item : items) {
QQuickItem *i = qobject_cast<QQuickItem *>(item);
QPointF coords { getItemCenterPointOnScene(i) };
QString prefix = current_item == i ? "==>" : " ";
qDebug() << prefix << " Item: " << i << " with coords: " << coords;
}
}
} // namespace focusControl

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@ -0,0 +1,30 @@
#ifndef FOCUSCONTROL_H
#define FOCUSCONTROL_H
#include <QList>
#include <QObject>
namespace focusControl
{
bool isEnabled(QObject *item);
bool isVisible(QObject *item);
bool isFocusable(QObject *item);
bool isListView(QObject *item);
bool isOnTheScene(QObject *object);
bool isMore(QObject *item1, QObject *item2);
bool isLess(QObject *item1, QObject *item2);
/*!
* \brief Make focus chain of elements which are on the scene
*/
QList<QObject *> getSubChain(QObject *object);
/*!
* \brief Make focus chain of elements which could be not on the scene
*/
QList<QObject *> getItemsChain(QObject *object);
void printItems(const QList<QObject *> &items, QObject *current_item);
}
#endif // FOCUSCONTROL_H