fix ListView navigation

This commit is contained in:
Cyril Anisimov 2024-10-17 03:52:57 +02:00
parent f3df9eb5f5
commit 89ac585e07
5 changed files with 117 additions and 81 deletions

View file

@ -6,6 +6,67 @@
#include <QQmlApplicationEngine>
bool isListView(QObject* item)
{
return item->inherits("QQuickListView");
}
bool isOnTheScene(QObject* object)
{
QQuickItem* item = qobject_cast<QQuickItem*>(object);
if (!item) {
qWarning() << "Couldn't recognize object as item";
return false;
}
if (!item->isVisible()) {
// qDebug() << "===>> The item is not visible: " << item;
return false;
}
QRectF itemRect = item->mapRectToScene(item->childrenRect());
QQuickWindow* window = item->window();
if (!window) {
qWarning() << "Couldn't get the window on the Scene check";
return false;
}
const auto contentItem = window->contentItem();
if (!contentItem) {
qWarning() << "Couldn't get the content item on the Scene check";
return false;
}
QRectF windowRect = contentItem->childrenRect();
const auto res = (windowRect.contains(itemRect) || isListView(item));
// qDebug() << (res ? "===>> item is inside the Scene" : "===>> ITEM IS OUTSIDE THE SCENE") << " itemRect: " << itemRect << "; windowRect: " << windowRect;
return res;
}
QList<QObject*> getSubChain(QObject* object)
{
QList<QObject*> res;
if (!object) {
qDebug() << "The object is NULL";
return res;
}
const auto children = object->children();
for(const auto child : children) {
if (child
&& isFocusable(child)
&& isOnTheScene(child)
&& isEnabled(child)
) {
res.append(child);
} else {
res.append(getSubChain(child));
}
}
return res;
}
FocusController::FocusController(QQmlApplicationEngine* engine, QObject *parent)
: QObject{parent}
, m_engine{engine}
@ -25,16 +86,16 @@ FocusController::FocusController(QQmlApplicationEngine* engine, QObject *parent)
});
}
void FocusController::nextItem(bool isForwardOrder)
void FocusController::nextItem(Direction direction)
{
if (m_lvfc) {
isForwardOrder ? focusNextListViewItem() : focusPreviousListViewItem();
direction == Direction::Forward ? focusNextListViewItem() : focusPreviousListViewItem();
qDebug() << "===>> [handling the ListView]";
return;
}
reload(isForwardOrder);
reload(direction);
if(m_focusChain.empty()) {
qWarning() << "There are no items to navigate";
@ -60,13 +121,13 @@ void FocusController::nextItem(bool isForwardOrder)
if(isListView(m_focusedItem)) {
qDebug() << "===>> [Found ListView]";
m_lvfc = new ListViewFocusController(m_focusedItem, this);
if(isForwardOrder) {
if(direction == Direction::Forward) {
m_lvfc->viewToBegin();
m_lvfc->nextElement();
m_lvfc->nextDelegate();
focusNextListViewItem();
} else {
m_lvfc->viewToEnd();
m_lvfc->previousElement();
m_lvfc->previousDelegate();
focusPreviousListViewItem();
}
return;
@ -90,62 +151,67 @@ void FocusController::nextItem(bool isForwardOrder)
void FocusController::focusNextListViewItem()
{
m_lvfc->focusNextItem();
if (m_lvfc->isLastFocusItemInListView() || m_lvfc->isReturnNeeded()) {
qDebug() << "===>> [Last item in ListView was reached]";
qDebug() << "===>> [Last item in ListView was reached. Going to the NEXT element after ListView]";
delete m_lvfc;
m_lvfc = nullptr;
nextItem(Direction::Forward);
return;
} else if (m_lvfc->isLastFocusItemInDelegate()) {
qDebug() << "===>> [End of delegate elements was reached. Going to the next delegate]";
m_lvfc->resetFocusChain();
m_lvfc->nextElement();
m_lvfc->nextDelegate();
m_lvfc->viewAtCurrentIndex();
}
m_lvfc->focusNextItem();
}
void FocusController::focusPreviousListViewItem()
{
m_lvfc->focusPreviousItem();
if (m_lvfc->isFirstFocusItemInListView() || m_lvfc->isReturnNeeded()) {
qDebug() << "===>> [First item in ListView was reached. Going to the PREVIOUS element after ListView]";
delete m_lvfc;
m_lvfc = nullptr;
nextItem(Direction::Backward);
return;
} else if (m_lvfc->isFirstFocusItemInDelegate()) {
m_lvfc->resetFocusChain();
m_lvfc->decrementIndex();
m_lvfc->previousDelegate();
m_lvfc->viewAtCurrentIndex();
}
m_lvfc->focusPreviousItem();
}
void FocusController::nextKeyTabItem()
{
nextItem(true);
nextItem(Direction::Forward);
}
void FocusController::previousKeyTabItem()
{
nextItem(false);
nextItem(Direction::Backward);
}
void FocusController::nextKeyUpItem()
{
nextItem(false);
nextItem(Direction::Backward);
}
void FocusController::nextKeyDownItem()
{
nextItem(true);
nextItem(Direction::Forward);
}
void FocusController::nextKeyLeftItem()
{
nextItem(false);
nextItem(Direction::Backward);
}
void FocusController::nextKeyRightItem()
{
nextItem(true);
nextItem(Direction::Forward);
}
void FocusController::setFocusOnDefaultItem()
@ -154,7 +220,7 @@ void FocusController::setFocusOnDefaultItem()
m_defaultFocusItem->forceActiveFocus();
}
void FocusController::reload(bool isForwardOrder)
void FocusController::reload(Direction direction)
{
m_focusChain.clear();
@ -174,7 +240,7 @@ void FocusController::reload(bool isForwardOrder)
m_focusChain.append(getSubChain(rootObject));
std::sort(m_focusChain.begin(), m_focusChain.end(), isForwardOrder? isLess : isMore);
std::sort(m_focusChain.begin(), m_focusChain.end(), direction == Direction::Forward ? isLess : isMore);
if (m_focusChain.empty()) {
qWarning() << "Focus chain is empty!";