fix ListView navigation
This commit is contained in:
parent
f3df9eb5f5
commit
89ac585e07
5 changed files with 117 additions and 81 deletions
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@ -6,6 +6,67 @@
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#include <QQmlApplicationEngine>
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#include <QQmlApplicationEngine>
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bool isListView(QObject* item)
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{
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return item->inherits("QQuickListView");
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}
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bool isOnTheScene(QObject* object)
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{
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QQuickItem* item = qobject_cast<QQuickItem*>(object);
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if (!item) {
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qWarning() << "Couldn't recognize object as item";
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return false;
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}
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if (!item->isVisible()) {
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// qDebug() << "===>> The item is not visible: " << item;
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return false;
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}
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QRectF itemRect = item->mapRectToScene(item->childrenRect());
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QQuickWindow* window = item->window();
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if (!window) {
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qWarning() << "Couldn't get the window on the Scene check";
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return false;
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}
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const auto contentItem = window->contentItem();
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if (!contentItem) {
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qWarning() << "Couldn't get the content item on the Scene check";
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return false;
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}
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QRectF windowRect = contentItem->childrenRect();
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const auto res = (windowRect.contains(itemRect) || isListView(item));
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// qDebug() << (res ? "===>> item is inside the Scene" : "===>> ITEM IS OUTSIDE THE SCENE") << " itemRect: " << itemRect << "; windowRect: " << windowRect;
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return res;
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}
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QList<QObject*> getSubChain(QObject* object)
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{
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QList<QObject*> res;
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if (!object) {
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qDebug() << "The object is NULL";
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return res;
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}
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const auto children = object->children();
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for(const auto child : children) {
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if (child
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&& isFocusable(child)
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&& isOnTheScene(child)
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&& isEnabled(child)
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) {
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res.append(child);
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} else {
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res.append(getSubChain(child));
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}
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}
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return res;
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}
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FocusController::FocusController(QQmlApplicationEngine* engine, QObject *parent)
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FocusController::FocusController(QQmlApplicationEngine* engine, QObject *parent)
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: QObject{parent}
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: QObject{parent}
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, m_engine{engine}
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, m_engine{engine}
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@ -25,16 +86,16 @@ FocusController::FocusController(QQmlApplicationEngine* engine, QObject *parent)
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});
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});
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}
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}
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void FocusController::nextItem(bool isForwardOrder)
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void FocusController::nextItem(Direction direction)
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{
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{
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if (m_lvfc) {
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if (m_lvfc) {
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isForwardOrder ? focusNextListViewItem() : focusPreviousListViewItem();
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direction == Direction::Forward ? focusNextListViewItem() : focusPreviousListViewItem();
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qDebug() << "===>> [handling the ListView]";
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qDebug() << "===>> [handling the ListView]";
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return;
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return;
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}
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}
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reload(isForwardOrder);
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reload(direction);
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if(m_focusChain.empty()) {
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if(m_focusChain.empty()) {
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qWarning() << "There are no items to navigate";
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qWarning() << "There are no items to navigate";
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@ -60,13 +121,13 @@ void FocusController::nextItem(bool isForwardOrder)
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if(isListView(m_focusedItem)) {
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if(isListView(m_focusedItem)) {
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qDebug() << "===>> [Found ListView]";
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qDebug() << "===>> [Found ListView]";
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m_lvfc = new ListViewFocusController(m_focusedItem, this);
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m_lvfc = new ListViewFocusController(m_focusedItem, this);
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if(isForwardOrder) {
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if(direction == Direction::Forward) {
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m_lvfc->viewToBegin();
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m_lvfc->viewToBegin();
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m_lvfc->nextElement();
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m_lvfc->nextDelegate();
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focusNextListViewItem();
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focusNextListViewItem();
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} else {
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} else {
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m_lvfc->viewToEnd();
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m_lvfc->viewToEnd();
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m_lvfc->previousElement();
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m_lvfc->previousDelegate();
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focusPreviousListViewItem();
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focusPreviousListViewItem();
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}
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}
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return;
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return;
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@ -90,62 +151,67 @@ void FocusController::nextItem(bool isForwardOrder)
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void FocusController::focusNextListViewItem()
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void FocusController::focusNextListViewItem()
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{
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{
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m_lvfc->focusNextItem();
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if (m_lvfc->isLastFocusItemInListView() || m_lvfc->isReturnNeeded()) {
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if (m_lvfc->isLastFocusItemInListView() || m_lvfc->isReturnNeeded()) {
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qDebug() << "===>> [Last item in ListView was reached]";
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qDebug() << "===>> [Last item in ListView was reached. Going to the NEXT element after ListView]";
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delete m_lvfc;
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delete m_lvfc;
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m_lvfc = nullptr;
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m_lvfc = nullptr;
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nextItem(Direction::Forward);
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return;
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} else if (m_lvfc->isLastFocusItemInDelegate()) {
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} else if (m_lvfc->isLastFocusItemInDelegate()) {
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qDebug() << "===>> [End of delegate elements was reached. Going to the next delegate]";
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qDebug() << "===>> [End of delegate elements was reached. Going to the next delegate]";
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m_lvfc->resetFocusChain();
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m_lvfc->resetFocusChain();
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m_lvfc->nextElement();
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m_lvfc->nextDelegate();
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m_lvfc->viewAtCurrentIndex();
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m_lvfc->viewAtCurrentIndex();
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}
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}
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m_lvfc->focusNextItem();
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}
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}
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void FocusController::focusPreviousListViewItem()
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void FocusController::focusPreviousListViewItem()
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{
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{
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m_lvfc->focusPreviousItem();
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if (m_lvfc->isFirstFocusItemInListView() || m_lvfc->isReturnNeeded()) {
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if (m_lvfc->isFirstFocusItemInListView() || m_lvfc->isReturnNeeded()) {
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qDebug() << "===>> [First item in ListView was reached. Going to the PREVIOUS element after ListView]";
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delete m_lvfc;
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delete m_lvfc;
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m_lvfc = nullptr;
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m_lvfc = nullptr;
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nextItem(Direction::Backward);
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return;
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} else if (m_lvfc->isFirstFocusItemInDelegate()) {
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} else if (m_lvfc->isFirstFocusItemInDelegate()) {
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m_lvfc->resetFocusChain();
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m_lvfc->resetFocusChain();
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m_lvfc->decrementIndex();
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m_lvfc->previousDelegate();
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m_lvfc->viewAtCurrentIndex();
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m_lvfc->viewAtCurrentIndex();
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}
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}
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m_lvfc->focusPreviousItem();
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}
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}
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void FocusController::nextKeyTabItem()
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void FocusController::nextKeyTabItem()
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{
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{
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nextItem(true);
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nextItem(Direction::Forward);
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}
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}
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void FocusController::previousKeyTabItem()
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void FocusController::previousKeyTabItem()
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{
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{
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nextItem(false);
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nextItem(Direction::Backward);
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}
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}
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void FocusController::nextKeyUpItem()
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void FocusController::nextKeyUpItem()
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{
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{
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nextItem(false);
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nextItem(Direction::Backward);
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}
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}
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void FocusController::nextKeyDownItem()
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void FocusController::nextKeyDownItem()
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{
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{
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nextItem(true);
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nextItem(Direction::Forward);
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}
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}
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void FocusController::nextKeyLeftItem()
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void FocusController::nextKeyLeftItem()
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{
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{
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nextItem(false);
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nextItem(Direction::Backward);
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}
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}
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void FocusController::nextKeyRightItem()
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void FocusController::nextKeyRightItem()
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{
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{
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nextItem(true);
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nextItem(Direction::Forward);
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}
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}
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void FocusController::setFocusOnDefaultItem()
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void FocusController::setFocusOnDefaultItem()
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@ -154,7 +220,7 @@ void FocusController::setFocusOnDefaultItem()
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m_defaultFocusItem->forceActiveFocus();
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m_defaultFocusItem->forceActiveFocus();
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}
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}
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void FocusController::reload(bool isForwardOrder)
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void FocusController::reload(Direction direction)
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{
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{
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m_focusChain.clear();
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m_focusChain.clear();
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@ -174,7 +240,7 @@ void FocusController::reload(bool isForwardOrder)
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m_focusChain.append(getSubChain(rootObject));
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m_focusChain.append(getSubChain(rootObject));
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std::sort(m_focusChain.begin(), m_focusChain.end(), isForwardOrder? isLess : isMore);
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std::sort(m_focusChain.begin(), m_focusChain.end(), direction == Direction::Forward ? isLess : isMore);
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if (m_focusChain.empty()) {
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if (m_focusChain.empty()) {
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qWarning() << "Focus chain is empty!";
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qWarning() << "Focus chain is empty!";
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@ -35,10 +35,15 @@ public:
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Q_INVOKABLE void dropRootObject(QObject* object);
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Q_INVOKABLE void dropRootObject(QObject* object);
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private:
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private:
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void nextItem(bool isForwardOrder);
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enum class Direction {
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Forward,
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Backward,
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};
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void nextItem(Direction direction);
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void focusNextListViewItem();
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void focusNextListViewItem();
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void focusPreviousListViewItem();
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void focusPreviousListViewItem();
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void reload(bool isForwardOrder);
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void reload(Direction direction);
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QSharedPointer<QQmlApplicationEngine> m_engine; // Pointer to engine to get root object
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QSharedPointer<QQmlApplicationEngine> m_engine; // Pointer to engine to get root object
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QList<QObject*> m_focusChain; // List of current objects to be focused
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QList<QObject*> m_focusChain; // List of current objects to be focused
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@ -10,7 +10,6 @@
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bool isVisible(QObject* item)
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bool isVisible(QObject* item)
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{
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{
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const auto res = item->property("visible").toBool();
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const auto res = item->property("visible").toBool();
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// qDebug() << "==>> " << (res ? "VISIBLE" : "NOT visible") << item;
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return res;
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return res;
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}
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}
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@ -39,50 +38,13 @@ bool isMore(QObject* item1, QObject* item2)
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return !isLess(item1, item2);
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return !isLess(item1, item2);
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}
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}
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bool isListView(QObject* item)
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{
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return item->inherits("QQuickListView");
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}
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bool isOnTheScene(QObject* object)
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{
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QQuickItem* item = qobject_cast<QQuickItem*>(object);
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if (!item) {
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qWarning() << "Couldn't recognize object as item";
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return false;
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}
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if (!item->isVisible()) {
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// qDebug() << "===>> The item is not visible: " << item;
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return false;
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}
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QRectF itemRect = item->mapRectToScene(item->childrenRect());
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QQuickWindow* window = item->window();
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if (!window) {
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qWarning() << "Couldn't get the window on the Scene check";
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return false;
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}
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const auto contentItem = window->contentItem();
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if (!contentItem) {
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qWarning() << "Couldn't get the content item on the Scene check";
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return false;
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}
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QRectF windowRect = contentItem->childrenRect();
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const auto res = (windowRect.contains(itemRect) || isListView(item));
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// qDebug() << (res ? "===>> item is inside the Scene" : "===>> ITEM IS OUTSIDE THE SCENE") << " itemRect: " << itemRect << "; windowRect: " << windowRect;
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return res;
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}
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bool isEnabled(QObject* obj)
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bool isEnabled(QObject* obj)
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{
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{
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const auto item = qobject_cast<QQuickItem*>(obj);
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const auto item = qobject_cast<QQuickItem*>(obj);
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return item && item->isEnabled();
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return item && item->isEnabled();
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}
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}
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QList<QObject*> getSubChain(QObject* object)
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QList<QObject*> getItemsChain(QObject* object)
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{
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{
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QList<QObject*> res;
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QList<QObject*> res;
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if (!object) {
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if (!object) {
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@ -95,12 +57,12 @@ QList<QObject*> getSubChain(QObject* object)
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for(const auto child : children) {
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for(const auto child : children) {
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if (child
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if (child
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&& isFocusable(child)
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&& isFocusable(child)
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&& isOnTheScene(child)
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&& isEnabled(child)
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&& isEnabled(child)
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&& isVisible(child)
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) {
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) {
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res.append(child);
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res.append(child);
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} else {
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} else {
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res.append(getSubChain(child));
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res.append(getItemsChain(child));
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}
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}
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}
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}
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return res;
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return res;
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@ -175,13 +137,13 @@ int ListViewFocusController::currentIndex() const
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return m_delegateIndex;
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return m_delegateIndex;
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}
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}
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void ListViewFocusController::nextElement()
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void ListViewFocusController::nextDelegate()
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{
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{
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qDebug() << "===>> Current section: " << m_currentSectionString.at(static_cast<qsizetype>(m_currentSection));
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switch(m_currentSection) {
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switch(m_currentSection) {
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case Section::Default: {
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case Section::Default: {
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if(m_header) {
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if(m_header) {
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m_currentSection = Section::Header;
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m_currentSection = Section::Header;
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viewToBegin();
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break;
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break;
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}
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}
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}
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}
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@ -197,6 +159,7 @@ void ListViewFocusController::nextElement()
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break;
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break;
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} else if (m_footer) {
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} else if (m_footer) {
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m_currentSection = Section::Footer;
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m_currentSection = Section::Footer;
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viewToEnd();
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break;
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break;
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}
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}
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case Section::Footer: {
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case Section::Footer: {
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@ -209,10 +172,9 @@ void ListViewFocusController::nextElement()
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break;
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break;
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}
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}
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}
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}
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}
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}
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void ListViewFocusController::previousElement()
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void ListViewFocusController::previousDelegate()
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{
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{
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switch(m_currentSection) {
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switch(m_currentSection) {
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case Section::Default: {
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case Section::Default: {
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@ -224,7 +186,6 @@ void ListViewFocusController::previousElement()
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case Section::Footer: {
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case Section::Footer: {
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if (size() > 0) {
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if (size() > 0) {
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m_currentSection = Section::Delegate;
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m_currentSection = Section::Delegate;
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m_focusedItemIndex = size() - 1; // workarount to default value == -1
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break;
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break;
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}
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}
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}
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}
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@ -298,16 +259,17 @@ QQuickItem* ListViewFocusController::focusedItem()
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void ListViewFocusController::focusNextItem()
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void ListViewFocusController::focusNextItem()
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{
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{
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if (m_isReturnNeeded) {
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if (m_isReturnNeeded) {
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qDebug() << "===>> RETURN IS NEEDED...";
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return;
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return;
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}
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}
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if (m_focusChain.empty()) {
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if (m_focusChain.empty()) {
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qDebug() << "Empty focusChain with current delegate: " << currentDelegate() << "Scanning for elements...";
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qDebug() << "Empty focusChain with current delegate: " << currentDelegate() << "Scanning for elements...";
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m_focusChain = getSubChain(currentDelegate());
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m_focusChain = getItemsChain(currentDelegate());
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}
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}
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if (m_focusChain.empty()) {
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if (m_focusChain.empty()) {
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qWarning() << "No elements found. Returning from ListView...";
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qWarning() << "No elements found in the delegate. Going to next delegate...";
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nextElement();
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nextDelegate();
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focusNextItem();
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focusNextItem();
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return;
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return;
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}
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}
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||||||
|
|
@ -325,14 +287,17 @@ void ListViewFocusController::focusPreviousItem()
|
||||||
|
|
||||||
if (m_focusChain.empty()) {
|
if (m_focusChain.empty()) {
|
||||||
qDebug() << "Empty focusChain with current delegate: " << currentDelegate() << "Scanning for elements...";
|
qDebug() << "Empty focusChain with current delegate: " << currentDelegate() << "Scanning for elements...";
|
||||||
m_focusChain = getSubChain(currentDelegate());
|
m_focusChain = getItemsChain(currentDelegate());
|
||||||
}
|
}
|
||||||
if (m_focusChain.empty()) {
|
if (m_focusChain.empty()) {
|
||||||
qWarning() << "No elements found. Returning from ListView...";
|
qWarning() << "No elements found in the delegate. Going to next delegate...";
|
||||||
previousElement();
|
previousDelegate();
|
||||||
focusPreviousItem();
|
focusPreviousItem();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (m_focusedItemIndex == -1) {
|
||||||
|
m_focusedItemIndex = m_focusChain.size();
|
||||||
|
}
|
||||||
m_focusedItemIndex--;
|
m_focusedItemIndex--;
|
||||||
m_focusedItem = qobject_cast<QQuickItem*>(m_focusChain.at(m_focusedItemIndex));
|
m_focusedItem = qobject_cast<QQuickItem*>(m_focusChain.at(m_focusedItemIndex));
|
||||||
qDebug() << "==>> Focused Item: " << m_focusedItem << " with Index: " << m_focusedItemIndex;
|
qDebug() << "==>> Focused Item: " << m_focusedItem << " with Index: " << m_focusedItemIndex;
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,8 @@
|
||||||
#include <QQuickItem>
|
#include <QQuickItem>
|
||||||
|
|
||||||
|
|
||||||
bool isListView(QObject* item);
|
bool isEnabled(QObject* item);
|
||||||
|
bool isFocusable(QObject* item);
|
||||||
bool isMore(QObject* item1, QObject* item2);
|
bool isMore(QObject* item1, QObject* item2);
|
||||||
bool isLess(QObject* item1, QObject* item2);
|
bool isLess(QObject* item1, QObject* item2);
|
||||||
QList<QObject*> getSubChain(QObject* object);
|
QList<QObject*> getSubChain(QObject* object);
|
||||||
|
|
@ -29,8 +30,8 @@ public:
|
||||||
explicit ListViewFocusController(QQuickItem* listView, QObject* parent = nullptr);
|
explicit ListViewFocusController(QQuickItem* listView, QObject* parent = nullptr);
|
||||||
~ListViewFocusController();
|
~ListViewFocusController();
|
||||||
|
|
||||||
void nextElement();
|
void nextDelegate();
|
||||||
void previousElement();
|
void previousDelegate();
|
||||||
void decrementIndex();
|
void decrementIndex();
|
||||||
void focusNextItem();
|
void focusNextItem();
|
||||||
void focusPreviousItem();
|
void focusPreviousItem();
|
||||||
|
|
|
||||||
|
|
@ -15,6 +15,7 @@ import "Pages2"
|
||||||
Window {
|
Window {
|
||||||
id: root
|
id: root
|
||||||
objectName: "mainWindow"
|
objectName: "mainWindow"
|
||||||
|
|
||||||
visible: true
|
visible: true
|
||||||
width: GC.screenWidth
|
width: GC.screenWidth
|
||||||
height: GC.screenHeight
|
height: GC.screenHeight
|
||||||
|
|
@ -32,7 +33,7 @@ Window {
|
||||||
|
|
||||||
title: "AmneziaVPN"
|
title: "AmneziaVPN"
|
||||||
|
|
||||||
Item {
|
Item { // This item is needed for focus handling
|
||||||
id: defaultFocusItem
|
id: defaultFocusItem
|
||||||
objectName: "defaultFocusItem"
|
objectName: "defaultFocusItem"
|
||||||
|
|
||||||
|
|
@ -210,8 +211,6 @@ Window {
|
||||||
clickedFunc: function() {
|
clickedFunc: function() {
|
||||||
hidePassword = !hidePassword
|
hidePassword = !hidePassword
|
||||||
}
|
}
|
||||||
|
|
||||||
// KeyNavigation.tab: saveButton
|
|
||||||
}
|
}
|
||||||
|
|
||||||
BasicButtonType {
|
BasicButtonType {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue