Build fix for iOS
This commit is contained in:
Shahzain Ali 2023-02-15 20:41:18 +05:00 committed by GitHub
parent 34a268624b
commit a0141624b9
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 175 additions and 24 deletions

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@ -5,6 +5,58 @@
## Find the absolute path to the go build tool.
find_program(GOLANG_BUILD_TOOL NAMES go REQUIRED)
## Build a library file from a golang project.
function(build_go_archive OUTPUT_NAME MODULE_FILE)
cmake_parse_arguments(GOBUILD
""
"GOOS;GOARCH"
"CGO_CFLAGS;CGO_LDFLAGS;SOURCES"
${ARGN})
string(REGEX REPLACE "\\.[^/]*$" ".h" GOBUILD_HEADER_FILE ${OUTPUT_NAME})
get_filename_component(GOBUILD_MODULE_ABS ${MODULE_FILE} ABSOLUTE)
get_filename_component(GOBUILD_MODULE_DIR ${GOBUILD_MODULE_ABS} DIRECTORY)
set(GOBUILD_ARGS -buildmode=c-archive -trimpath -v)
if(IS_DIRECTORY ${GOBUILD_MODULE_DIR}/vendor)
list(APPEND GOBUILD_ARGS -mod vendor)
endif()
## Collect arguments, or find their defaults.
if(NOT GOBUILD_CGO_CFLAGS)
execute_process(OUTPUT_VARIABLE GOBUILD_CGO_CFLAGS OUTPUT_STRIP_TRAILING_WHITESPACE COMMAND ${GOLANG_BUILD_TOOL} env CGO_CFLAGS)
separate_arguments(GOBUILD_CGO_CFLAGS NATIVE_COMMAND ${GOBUILD_CGO_CFLAGS})
endif()
if(NOT GOBUILD_CGO_LDFLAGS)
execute_process(OUTPUT_VARIABLE GOBUILD_CGO_LDFLAGS OUTPUT_STRIP_TRAILING_WHITESPACE COMMAND ${GOLANG_BUILD_TOOL} env CGO_LDFLAGS)
separate_arguments(GOBUILD_CGO_LDFLAGS NATIVE_COMMAND ${GOBUILD_CGO_LDFLAGS})
endif()
if(NOT GOBUILD_GOOS)
execute_process(OUTPUT_VARIABLE GOBUILD_GOOS OUTPUT_STRIP_TRAILING_WHITESPACE COMMAND ${GOLANG_BUILD_TOOL} env GOOS)
endif()
if(NOT GOBUILD_GOARCH)
execute_process(OUTPUT_VARIABLE GOBUILD_GOARCH OUTPUT_STRIP_TRAILING_WHITESPACE COMMAND ${GOLANG_BUILD_TOOL} env GOARCH)
endif()
## Use a go-cache isolated to our project
set(GOCACHE ${CMAKE_BINARY_DIR}/go-cache)
set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES ${CMAKE_BINARY_DIR}/go-cache)
## The command that does the building
get_filename_component(ABS_OUTPUT_NAME ${OUTPUT_NAME} ABSOLUTE)
add_custom_command(
OUTPUT ${OUTPUT_NAME} ${GOBUILD_HEADER_FILE}
DEPENDS ${MODULE_FILE} ${GOBUILD_SOURCES}
WORKING_DIRECTORY ${GOBUILD_MODULE_DIR}
COMMAND ${CMAKE_COMMAND} -E env GOCACHE=${GOCACHE}
CGO_ENABLED=1
CGO_CFLAGS="${GOBUILD_CGO_CFLAGS}"
CGO_LDFLAGS="${GOBUILD_CGO_LDFLAGS}"
GOOS=${GOBUILD_GOOS}
GOARCH=${GOBUILD_GOARCH}
${GOLANG_BUILD_TOOL} build ${GOBUILD_ARGS} -o ${ABS_OUTPUT_NAME}
)
endfunction(build_go_archive)
## Create a library target built from a golang c-archive.
function(add_go_library GOTARGET SOURCE)
cmake_parse_arguments(GOLANG

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@ -0,0 +1,43 @@
if(NOT XCODE)
return()
endif()
## Enumerate all the targets in the project
get_directory_property(IOS_SUBDIRS SUBDIRECTORIES)
get_directory_property(IOS_TARGETS BUILDSYSTEM_TARGETS)
while(IOS_SUBDIRS)
list(POP_FRONT IOS_SUBDIRS SUBDIR)
get_directory_property(SUBDIR_TARGETS DIRECTORY ${SUBDIR} BUILDSYSTEM_TARGETS)
list(APPEND IOS_TARGETS ${SUBDIR_TARGETS})
get_directory_property(SUBDIR_NESTED DIRECTORY ${SUBDIR} SUBDIRECTORIES)
list(APPEND IOS_SUBDIRS ${SUBDIR_NESTED})
endwhile()
## The set of target types that we want to modify.
set(IOS_TARGET_COMPILED_TYPES
STATIC_LIBRARY
MODULE_LIBRARY
SHARED_LIBRARY
OBJECT_LIBRARY
EXECUTABLE
)
## Inspect all the targets, and add extra properties if necessary.
while(IOS_TARGETS)
list(POP_FRONT IOS_TARGETS TARGET_NAME)
get_target_property(TARGET_TYPE ${TARGET_NAME} TYPE)
list(FIND IOS_TARGET_COMPILED_TYPES ${TARGET_TYPE} IOS_TARGET_TYPE_INDEX)
if(IOS_TARGET_TYPE_INDEX LESS 0)
continue()
endif()
## I just want to say it's amazing this doesn't explode with syntax errors.
message("Patching architectures for ${TARGET_NAME}")
set_target_properties(${TARGET_NAME} PROPERTIES
XCODE_ATTRIBUTE_ARCHS[sdk=iphoneos*] "arm64"
XCODE_ATTRIBUTE_ARCHS[sdk=iphonesimulator*] "x86_64"
)
endwhile()