fix for macos build

This commit is contained in:
vladimir.kuznetsov 2022-12-24 18:21:08 +03:00
parent 3277717a7f
commit d04566a6c4

View file

@ -187,7 +187,7 @@ if(APPLE)
set(HEADERS ${HEADERS} ${CMAKE_CURRENT_LIST_DIR}/ui/macos_util.h)
set(SOURCES ${SOURCES} ${CMAKE_CURRENT_LIST_DIR}/ui/macos_util.mm)
# set(CMAKE_OSX_DEPLOYMENT_TARGET 10.14)
set(CMAKE_OSX_DEPLOYMENT_TARGET 13.0)
add_compile_definitions(MVPN_MACOS)
# ICON = $$PWD/images/app.icns
@ -266,8 +266,6 @@ endif()
if(IOS)
message("Client iOS build")
find_package(Qt6 REQUIRED COMPONENTS ShaderTools)
set(LIBS ${LIBS} Qt6::ShaderTools)
@ -313,7 +311,6 @@ endif()
if(CMAKE_OSX_SYSROOT STREQUAL "iphoneos")
message("Building for iPhone OS")
set(CMAKE_OSX_DEPLOYMENT_TARGET 13.0)
endif()
qt_add_executable(${PROJECT} ${SOURCES} ${HEADERS} ${RESOURCES} ${QRC})