amnezia-client/client/ui/controllers/focusController.cpp
2024-11-21 19:11:57 +01:00

324 lines
8.9 KiB
C++

#include "focusController.h"
#include "listViewFocusController.h"
#include <QQuickWindow>
#include <QQmlApplicationEngine>
bool isListView(QObject* item)
{
return item->inherits("QQuickListView");
}
bool isOnTheScene(QObject* object)
{
QQuickItem* item = qobject_cast<QQuickItem*>(object);
if (!item) {
qWarning() << "Couldn't recognize object as item";
return false;
}
if (!item->isVisible()) {
// qDebug() << "===>> The item is not visible: " << item;
return false;
}
QRectF itemRect = item->mapRectToScene(item->childrenRect());
QQuickWindow* window = item->window();
if (!window) {
qWarning() << "Couldn't get the window on the Scene check";
return false;
}
const auto contentItem = window->contentItem();
if (!contentItem) {
qWarning() << "Couldn't get the content item on the Scene check";
return false;
}
QRectF windowRect = contentItem->childrenRect();
const auto res = (windowRect.contains(itemRect) || isListView(item));
// qDebug() << (res ? "===>> item is inside the Scene" : "===>> ITEM IS OUTSIDE THE SCENE") << " itemRect: " << itemRect << "; windowRect: " << windowRect;
return res;
}
QList<QObject*> getSubChain(QObject* object)
{
QList<QObject*> res;
if (!object) {
qDebug() << "The object is NULL";
return res;
}
const auto children = object->children();
for(const auto child : children) {
if (child
&& isFocusable(child)
&& isOnTheScene(child)
&& isEnabled(child)
) {
res.append(child);
} else {
res.append(getSubChain(child));
}
}
return res;
}
FocusController::FocusController(QQmlApplicationEngine* engine, QObject *parent)
: QObject{parent}
, m_engine{engine}
, m_focusChain{}
, m_focusedItem{nullptr}
, m_rootObjects{}
, m_defaultFocusItem{QSharedPointer<QQuickItem>()}
, m_lvfc{nullptr}
{
QObject::connect(m_engine.get(), &QQmlApplicationEngine::objectCreated, this, [this](QObject *object, const QUrl &url){
QQuickItem* newDefaultFocusItem = object->findChild<QQuickItem*>("defaultFocusItem");
if(newDefaultFocusItem && m_defaultFocusItem != newDefaultFocusItem) {
m_defaultFocusItem.reset(newDefaultFocusItem);
qDebug() << "===>> NEW DEFAULT FOCUS ITEM: " << m_defaultFocusItem;
}
});
QObject::connect(this, &FocusController::focusedItemChanged, this, [this]() {
m_focusedItem->forceActiveFocus(Qt::TabFocusReason);
});
}
void FocusController::nextKeyTabItem()
{
nextItem(Direction::Forward);
}
void FocusController::previousKeyTabItem()
{
nextItem(Direction::Backward);
}
void FocusController::nextKeyUpItem()
{
nextItem(Direction::Backward);
}
void FocusController::nextKeyDownItem()
{
nextItem(Direction::Forward);
}
void FocusController::nextKeyLeftItem()
{
nextItem(Direction::Backward);
}
void FocusController::nextKeyRightItem()
{
nextItem(Direction::Forward);
}
void FocusController::setFocusItem(QQuickItem* item)
{
if (m_focusedItem != item) {
m_focusedItem = item;
emit focusedItemChanged();
qDebug() << "===>> FocusItem is changed to " << item << "!";
} else {
qDebug() << "===>> FocusItem is is the same: " << item << "!";
}
}
void FocusController::setFocusOnDefaultItem()
{
qDebug() << "===>> Setting focus on DEFAULT FOCUS ITEM...";
setFocusItem(m_defaultFocusItem.get());
}
void FocusController::pushRootObject(QObject* object)
{
qDebug() << "===>> Calling < pushRootObject >...";
m_rootObjects.push(object);
dropListView();
// setFocusOnDefaultItem();
qDebug() << "===>> ROOT OBJECT is changed to: " << m_rootObjects.top();
qDebug() << "===>> ROOT OBJECTS: " << m_rootObjects;
}
void FocusController::dropRootObject(QObject* object)
{
qDebug() << "===>> Calling < dropRootObject >...";
if (m_rootObjects.empty()) {
qDebug() << "ROOT OBJECT is already DEFAULT";
return;
}
if (m_rootObjects.top() == object) {
m_rootObjects.pop();
dropListView();
setFocusOnDefaultItem();
if(m_rootObjects.size()) {
qDebug() << "===>> ROOT OBJECT is changed to: " << m_rootObjects.top();
} else {
qDebug() << "===>> ROOT OBJECT is changed to DEFAULT";
}
} else {
qWarning() << "===>> TRY TO DROP WRONG ROOT OBJECT: " << m_rootObjects.top() << " SHOULD BE: " << object;
}
}
void FocusController::resetRootObject()
{
qDebug() << "===>> Calling < resetRootObject >...";
m_rootObjects.clear();
qDebug() << "===>> ROOT OBJECT IS RESETED";
}
void FocusController::reload(Direction direction)
{
qDebug() << "===>> Calling < reload >...";
m_focusChain.clear();
QObject* rootObject = (m_rootObjects.empty()
? m_engine->rootObjects().value(0)
: m_rootObjects.top());
if(!rootObject) {
qCritical() << "No ROOT OBJECT found!";
resetRootObject();
dropListView();
return;
}
qDebug() << "===>> ROOT OBJECTS: " << rootObject;
m_focusChain.append(getSubChain(rootObject));
std::sort(m_focusChain.begin(), m_focusChain.end(), direction == Direction::Forward ? isLess : isMore);
if (m_focusChain.empty()) {
qWarning() << "Focus chain is empty!";
resetRootObject();
dropListView();
return;
}
}
void FocusController::nextItem(Direction direction)
{
qDebug() << "===>> Calling < nextItem >...";
reload(direction);
if (m_lvfc) {
direction == Direction::Forward ? focusNextListViewItem() : focusPreviousListViewItem();
qDebug() << "===>> Handling the [ ListView ]...";
return;
}
if(m_focusChain.empty()) {
qWarning() << "There are no items to navigate";
setFocusOnDefaultItem();
return;
}
auto focusedItemIndex = m_focusChain.indexOf(m_focusedItem);
if (focusedItemIndex == -1) {
qDebug() << "Current FocusItem is not in chain, switch to first in chain...";
focusedItemIndex = 0;
} else if (focusedItemIndex == (m_focusChain.size() - 1)) {
qDebug() << "Last focus index. Starting from the beginning...";
focusedItemIndex = 0;
} else {
qDebug() << "Incrementing focus index...";
focusedItemIndex++;
}
const auto focusedItem = qobject_cast<QQuickItem*>(m_focusChain.at(focusedItemIndex));
if(focusedItem == nullptr) {
qWarning() << "Failed to get item to focus on. Setting focus on default";
setFocusOnDefaultItem();
return;
}
if(isListView(focusedItem)) {
qDebug() << "===>> Found [ListView]";
m_lvfc = new ListViewFocusController(focusedItem, this);
m_focusedItem = focusedItem;
if(direction == Direction::Forward) {
m_lvfc->nextDelegate();
focusNextListViewItem();
} else {
m_lvfc->previousDelegate();
focusPreviousListViewItem();
}
return;
}
setFocusItem(focusedItem);
printItems(m_focusChain, focusedItem);
///////////////////////////////////////////////////////////
const auto w = m_defaultFocusItem->window();
qDebug() << "===>> CURRENT ACTIVE ITEM: " << w->activeFocusItem();
qDebug() << "===>> CURRENT FOCUS OBJECT: " << w->focusObject();
if(m_rootObjects.empty()) {
qDebug() << "===>> ROOT OBJECT IS DEFAULT";
} else {
qDebug() << "===>> ROOT OBJECT: " << m_rootObjects.top();
}
}
void FocusController::focusNextListViewItem()
{
qDebug() << "===>> Calling < focusNextListViewItem >...";
if (m_lvfc->isLastFocusItemInListView() || m_lvfc->isReturnNeeded()) {
qDebug() << "===>> Last item in [ ListView ] was reached. Going to the NEXT element after [ ListView ]";
dropListView();
nextItem(Direction::Forward);
return;
} else if (m_lvfc->isLastFocusItemInDelegate()) {
qDebug() << "===>> End of delegate elements was reached. Going to the next delegate";
m_lvfc->resetFocusChain();
m_lvfc->nextDelegate();
}
m_lvfc->focusNextItem();
}
void FocusController::focusPreviousListViewItem()
{
qDebug() << "===>> Calling < focusPreviousListViewItem >...";
if (m_lvfc->isFirstFocusItemInListView() || m_lvfc->isReturnNeeded()) {
qDebug() << "===>> First item in [ ListView ] was reached. Going to the PREVIOUS element after [ ListView ]";
dropListView();
nextItem(Direction::Backward);
return;
} else if (m_lvfc->isFirstFocusItemInDelegate()) {
m_lvfc->resetFocusChain();
m_lvfc->previousDelegate();
}
m_lvfc->focusPreviousItem();
}
void FocusController::dropListView()
{
qDebug() << "===>> Calling < dropListView >...";
if(m_lvfc) {
delete m_lvfc;
m_lvfc = nullptr;
}
}