amnezia-client/client/ui/Controls/SlidingStackedWidget.cpp
2021-04-20 02:09:47 +03:00

224 lines
6.6 KiB
C++

#include "SlidingStackedWidget.h"
#include <QEventLoop>
SlidingStackedWidget::SlidingStackedWidget(QWidget *parent)
: QStackedWidget(parent)
{
if (parent != 0) {
m_mainwindow = parent;
}
else {
m_mainwindow = this;
qDebug().noquote() << "ATTENTION: untested mainwindow case !";
}
// parent should not be 0; not tested for any other case yet !!
#ifdef Q_OS_SYMBIAN
#ifndef __S60_50__
qDebug().noquote() << "WARNING: ONLY TESTED AND 5TH EDITION";
#endif // __S60_50__
#endif // Q_OS_SYMBIAN
// Now, initialize some private variables with default values
m_vertical = false;
// setVerticalMode(true);
m_speed = 500;
m_animationtype = QEasingCurve::OutBack; // check out the QEasingCurve documentation for different styles
m_now = 0;
m_next = 0;
m_wrap = false;
m_pnow = QPoint(0,0);
m_active = false;
animnow = new QPropertyAnimation();
animnext = new QPropertyAnimation();
animgroup = new QParallelAnimationGroup;
animgroup->addAnimation(animnow);
animgroup->addAnimation(animnext);
}
SlidingStackedWidget::~SlidingStackedWidget() {
}
void SlidingStackedWidget::setVerticalMode(bool vertical) {
m_vertical = vertical;
}
void SlidingStackedWidget::setSpeed(int speed) {
m_speed = speed;
}
void SlidingStackedWidget::setAnimation(enum QEasingCurve::Type animationtype) {
m_animationtype = animationtype;
}
void SlidingStackedWidget::setWrap(bool wrap) {
m_wrap = wrap;
}
void SlidingStackedWidget::slideInNext() {
int now = currentIndex();
if (m_wrap || (now < count() - 1))
// count is inherit from QStackedWidget
slideInIdx(now + 1);
}
void SlidingStackedWidget::slideInPrev() {
int now = currentIndex();
if (m_wrap || (now > 0))
slideInIdx(now - 1);
}
void SlidingStackedWidget::slideInIdx(int idx, enum t_direction direction) {
// int idx, t_direction direction=AUTOMATIC
if (idx > count() - 1) {
direction = m_vertical ? TOP2BOTTOM : RIGHT2LEFT;
idx = (idx) % count();
}
else if (idx < 0) {
direction = m_vertical ? BOTTOM2TOP: LEFT2RIGHT;
idx = (idx + count()) % count();
}
slideInWgtImpl(widget(idx), direction);
// widget() is a function inherited from QStackedWidget
}
void SlidingStackedWidget::slideInWidget(QWidget *widget, SlidingStackedWidget::t_direction direction)
{
Q_UNUSED(direction);
#ifdef Q_OS_WIN
int idx = indexOf(widget);
slideInIdx(idx, direction);
#endif
#ifdef Q_OS_MAC
setCurrentWidget(widget);
#endif
}
bool SlidingStackedWidget::isAnimationRunning()
{
return animgroup->state() == QAnimationGroup::Running;
}
void SlidingStackedWidget::waitForAnimation()
{
if (!isAnimationRunning()) return;
qDebug() << "Wait for stacked widget animation";
QEventLoop l;
connect(animgroup, &QParallelAnimationGroup::finished, &l, &QEventLoop::quit);
l.exec();
}
void SlidingStackedWidget::slideInWgtImpl(QWidget * newwidget, enum t_direction direction) {
if (m_active) {
return;
}
else m_active = true;
enum t_direction directionhint;
int now = currentIndex(); // currentIndex() is a function inherited from QStackedWidget
int next = indexOf(newwidget);
if (now == next) {
m_active = false;
return;
}
else if (now < next) {
directionhint = m_vertical ? TOP2BOTTOM : RIGHT2LEFT;
}
else {
directionhint = m_vertical ? BOTTOM2TOP : LEFT2RIGHT;
}
if (direction == AUTOMATIC) {
direction = directionhint;
}
// NOW....
// calculate the shifts
int offsetx = frameRect().width(); // inherited from mother
int offsety = frameRect().height(); // inherited from mother
// the following is important, to ensure that the new widget
// has correct geometry information when sliding in first time
widget(next)->setGeometry(0, 0, offsetx, offsety);
if (direction == BOTTOM2TOP) {
offsetx = 0;
offsety = -offsety;
}
else if (direction == TOP2BOTTOM) {
offsetx = 0;
// offsety = offsety;
}
else if (direction == RIGHT2LEFT) {
offsetx = -offsetx;
offsety = 0;
}
else if (direction == LEFT2RIGHT) {
// offsetx = offsetx;
offsety = 0;
}
// re-position the next widget outside/aside of the display area
QPoint pnext = widget(next)->pos();
QPoint pnow = widget(now)->pos();
m_pnow = pnow;
widget(next)->move(pnext.x() - offsetx, pnext.y() - offsety);
// make it visible/show
widget(next)->show();
widget(next)->raise();
// animate both, the now and next widget to the side, using animation framework
//QPropertyAnimation *animnow = new QPropertyAnimation(widget(now), "pos");
animnow->setTargetObject(widget(now));
animnow->setPropertyName("pos");
animnow->setDuration(m_speed);
animnow->setEasingCurve(m_animationtype);
animnow->setStartValue(QPoint(pnow.x(), pnow.y()));
animnow->setEndValue(QPoint(offsetx + pnow.x(), offsety + pnow.y()));
//QPropertyAnimation *animnext = new QPropertyAnimation(widget(next), "pos");
animnext->setTargetObject(widget(next));
animnext->setPropertyName("pos");
animnext->setDuration(m_speed);
animnext->setEasingCurve(m_animationtype);
animnext->setStartValue(QPoint(-offsetx + pnext.x(), offsety + pnext.y()));
animnext->setEndValue(QPoint(pnext.x(), pnext.y()));
// QParallelAnimationGroup *animgroup = new QParallelAnimationGroup;
// animgroup->addAnimation(animnow);
// animgroup->addAnimation(animnext);
QObject::connect(animgroup, SIGNAL(finished()),this,SLOT(animationDoneSlot()));
m_next = next;
m_now = now;
m_active = true;
animgroup->start();
// note; the rest is done via a connect from the animation ready;
// animation->finished() provides a signal when animation is done;
// so we connect this to some post processing slot,
// that we implement here below in animationDoneSlot.
}
void SlidingStackedWidget::animationDoneSlot(void) {
// when ready, call the QStackedWidget slot setCurrentIndex(int)
setCurrentIndex(m_next); // this function is inherited from QStackedWidget
// then hide the outshifted widget now, and (may be done already implicitely by QStackedWidget)
widget(m_now)->hide();
// then set the position of the outshifted widget now back to its original
widget(m_now)->move(m_pnow);
// so that the application could also still call the QStackedWidget original functions/slots for changings
// widget(m_now)->update();
// setCurrentIndex(m_next); // this function is inherit from QStackedWidget
m_active = false;
emit animationFinished();
}