amnezia-client/client/ui/controllers/focusController.cpp
Nethius 62f3a339b7
bugfix: ui fixes after merge with android tab navigation branch (#1339)
* bugfix: ui fixes after merge with android tab navigation branch

* bugfix: fix crash on quit

* chore: fix typos

* chore: remove useless comment

* bugfix: fix trigger behavior for `ListViewWithRadioButtonType`

* bugfix: fixed dropdown listview scrolling

* bugfix: fixed amfree availability display

* chore: remove item existence check in triggerCurrentItem function

---------

Co-authored-by: Cyril Anisimov <CyAn84@gmail.com>
2025-01-08 13:12:55 +07:00

209 lines
5.1 KiB
C++

#include "focusController.h"
#include "utils/qmlUtils.h"
#include <QQmlApplicationEngine>
#include <QQuickWindow>
FocusController::FocusController(QQmlApplicationEngine *engine, QObject *parent)
: QObject { parent },
m_engine { engine },
m_focusChain {},
m_focusedItem { nullptr },
m_rootObjects {},
m_defaultFocusItem { nullptr },
m_lvfc { nullptr }
{
QObject::connect(m_engine, &QQmlApplicationEngine::objectCreated, this, [this](QObject *object, const QUrl &url) {
QQuickItem *newDefaultFocusItem = object->findChild<QQuickItem *>("defaultFocusItem");
if (newDefaultFocusItem && m_defaultFocusItem != newDefaultFocusItem) {
m_defaultFocusItem = newDefaultFocusItem;
}
});
QObject::connect(this, &FocusController::focusedItemChanged, this,
[this]() { m_focusedItem->forceActiveFocus(Qt::TabFocusReason); });
}
void FocusController::nextKeyTabItem()
{
nextItem(Direction::Forward);
}
void FocusController::previousKeyTabItem()
{
nextItem(Direction::Backward);
}
void FocusController::nextKeyUpItem()
{
nextItem(Direction::Backward);
}
void FocusController::nextKeyDownItem()
{
nextItem(Direction::Forward);
}
void FocusController::nextKeyLeftItem()
{
nextItem(Direction::Backward);
}
void FocusController::nextKeyRightItem()
{
nextItem(Direction::Forward);
}
void FocusController::setFocusItem(QQuickItem *item)
{
if (m_focusedItem != item) {
m_focusedItem = item;
}
emit focusedItemChanged();
}
void FocusController::setFocusOnDefaultItem()
{
setFocusItem(m_defaultFocusItem);
}
void FocusController::pushRootObject(QObject *object)
{
m_rootObjects.push(object);
dropListView();
// setFocusOnDefaultItem();
}
void FocusController::dropRootObject(QObject *object)
{
if (m_rootObjects.empty()) {
return;
}
if (m_rootObjects.top() == object) {
m_rootObjects.pop();
dropListView();
setFocusOnDefaultItem();
} else {
qWarning() << "===>> TRY TO DROP WRONG ROOT OBJECT: " << m_rootObjects.top() << " SHOULD BE: " << object;
}
}
void FocusController::resetRootObject()
{
m_rootObjects.clear();
}
void FocusController::reload(Direction direction)
{
m_focusChain.clear();
QObject *rootObject = (m_rootObjects.empty() ? m_engine->rootObjects().value(0) : m_rootObjects.top());
if (!rootObject) {
qCritical() << "No ROOT OBJECT found!";
resetRootObject();
dropListView();
return;
}
m_focusChain.append(FocusControl::getSubChain(rootObject));
std::sort(m_focusChain.begin(), m_focusChain.end(),
direction == Direction::Forward ? FocusControl::isLess : FocusControl::isMore);
if (m_focusChain.empty()) {
qWarning() << "Focus chain is empty!";
resetRootObject();
dropListView();
return;
}
}
void FocusController::nextItem(Direction direction)
{
reload(direction);
if (m_lvfc && FocusControl::isListView(m_focusedItem)) {
direction == Direction::Forward ? focusNextListViewItem() : focusPreviousListViewItem();
return;
}
if (m_focusChain.empty()) {
qWarning() << "There are no items to navigate";
setFocusOnDefaultItem();
return;
}
auto focusedItemIndex = m_focusChain.indexOf(m_focusedItem);
if (focusedItemIndex == -1) {
focusedItemIndex = 0;
} else if (focusedItemIndex == (m_focusChain.size() - 1)) {
focusedItemIndex = 0;
} else {
focusedItemIndex++;
}
const auto focusedItem = qobject_cast<QQuickItem *>(m_focusChain.at(focusedItemIndex));
if (focusedItem == nullptr) {
qWarning() << "Failed to get item to focus on. Setting focus on default";
setFocusOnDefaultItem();
return;
}
if (FocusControl::isListView(focusedItem)) {
m_lvfc = new ListViewFocusController(focusedItem, this);
m_focusedItem = focusedItem;
if (direction == Direction::Forward) {
m_lvfc->nextDelegate();
focusNextListViewItem();
} else {
m_lvfc->previousDelegate();
focusPreviousListViewItem();
}
return;
}
setFocusItem(focusedItem);
}
void FocusController::focusNextListViewItem()
{
m_lvfc->reloadFocusChain();
if (m_lvfc->isLastFocusItemInListView() || m_lvfc->isReturnNeeded()) {
dropListView();
nextItem(Direction::Forward);
return;
} else if (m_lvfc->isLastFocusItemInDelegate()) {
m_lvfc->resetFocusChain();
m_lvfc->nextDelegate();
}
m_lvfc->focusNextItem();
}
void FocusController::focusPreviousListViewItem()
{
m_lvfc->reloadFocusChain();
if (m_lvfc->isFirstFocusItemInListView() || m_lvfc->isReturnNeeded()) {
dropListView();
nextItem(Direction::Backward);
return;
} else if (m_lvfc->isFirstFocusItemInDelegate()) {
m_lvfc->resetFocusChain();
m_lvfc->previousDelegate();
}
m_lvfc->focusPreviousItem();
}
void FocusController::dropListView()
{
if (m_lvfc) {
delete m_lvfc;
m_lvfc = nullptr;
}
}