39 lines
1.6 KiB
Bash
39 lines
1.6 KiB
Bash
#!/bin/bash
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XCODEBUILD="/usr/bin/xcodebuild"
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WORKINGDIR=`pwd`
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PATCH="/usr/bin/patch"
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echo "Building OpenVPNAdapter for macOS ..."
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# Copy the Project.xcconfig settings to amnezia.xcconfig
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cat $WORKINGDIR/3rd/OpenVPNAdapter/Configuration/Project.xcconfig > $WORKINGDIR/3rd/OpenVPNAdapter/Configuration/amnezia.xcconfig
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# Append macOS-specific build directory configurations to amnezia.xcconfig
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cat << EOF >> $WORKINGDIR/3rd/OpenVPNAdapter/Configuration/amnezia.xcconfig
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PROJECT_TEMP_DIR = $WORKINGDIR/3rd/OpenVPNAdapter/build/OpenVPNAdapter.build
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CONFIGURATION_BUILD_DIR = $WORKINGDIR/3rd/OpenVPNAdapter/build/Release-macos
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BUILT_PRODUCTS_DIR = $WORKINGDIR/3rd/OpenVPNAdapter/build/Release-macos
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EOF
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# Add LDFLAGS for macOS, exclude UIKit which is for iOS only
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echo "OTHER_LDFLAGS = -framework Cocoa" >> $WORKINGDIR/3rd/OpenVPNAdapter/Configuration/amnezia.xcconfig
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# Fetch the current macOS SDK version dynamically
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MACOSX_SDK=$(xcrun --sdk macosx --show-sdk-path | sed -E 's/.*MacOSX([0-9]+\.[0-9]+)\.sdk/\1/')
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echo "Using macOS SDK version: $MACOSX_SDK"
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cd 3rd/OpenVPNAdapter
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# Build for macOS using the correct SDK and destination
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if $XCODEBUILD -scheme OpenVPNAdapter -configuration Release -xcconfig Configuration/amnezia.xcconfig -sdk macosx$MACOSX_SDK -destination 'generic/platform=macOS' -project OpenVPNAdapter.xcodeproj ; then
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echo "OpenVPNAdapter built successfully for macOS"
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else
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echo "OpenVPNAdapter macOS build failed ..."
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fi
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# Remove CodeSignature if needed for macOS
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rm -rf ./build/Release-macos/OpenVPNAdapter.framework/Versions/A/_CodeSignature
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cd ../../
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